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Since the NES debuted in 1985, Nintendo’s had a notorious relationship – or lack thereof – with third-party publishers. With each subsequent console, Nintendo-published games have thrived while publishers have struggled to reach the success they find on other consoles no matter how well the Nintendo hardware sells.

Former EA executive and current Kleiner Perkins Caufield & Byers partner Bing Gordon chalks this up to the company’s fierce sense of independence. "My sense is that companies have cultures, and Nintendo’s culture has always proudly been ‘we’ll do it ourselves and if everybody else wants to jump on they can,’" he says. "Nintendo’s been about margin and control rather than market share."

No decision has reflected this go-it-alone philosophy more than the debut of the Wii MotionPlus in 2008. When the company announced the controller enhancement at E3, several third-party developers were as surprised as the press – Nintendo never bothered to notify them of the new technology. As a result, the MotionPlus received almost no software support at retail, making it less attractive to consumers.

Dealing with the company’s erratic support has tested the patience of some partners. Speaking to IndustryGamers, Electronic Arts CEO John Riccitiello admitted, "It’s a frustration for all third-party publishers when a platform holder does less to promote third-party content." He also pointed to the company’s less than convincing track record, saying Nintendo has never made a console that’s been "a heavy third-party supporting system. It’s not lack of trying; they start the morning thinking what’s best for their own intellectual property."

But Gordon understands why Nintendo makes the decisions it makes. "If you work with third parties, you don’t have control of your own fate," Gordon says. "Microsoft bought Bungie to do Halo. All it had was Halo and a bunch of crap. When Sony launched the PlayStation it acquired Psygnosis in Liverpool. Commodore Amiga launched with no first party. [Does] having enough first party guarantee success? Nintendo’s got Miyamoto, and he could do a game that could single-handedly drive 10 percent market share, so they got in the habit of retaining control. They never had that awkward feeling of having to depend on other people for their success."

The Third-Party Gap
In looking at the number of third-party games that rank among the top 20 game sales for each platform as provided by the NPD Group, the Nintendo dilemma for those publishers is evident.

PSP: 16
PlayStation 3: 16
Xbox 360: 15
Wii: 7
DS: 2

As long as Miyamoto is making games for Nintendo it doesn’t have to rely on third-party publishers to find success, but the company is leaving low-hanging fruit on the revenue tree. Good third-party games can increase consumer interest in the hardware, which in turn sells more software. Console manufacturers also receive licensing fees for every third-party game sold. "It really is pure profit," Reggie Fils-Aime admitted to Fortune in 2007. "Third-party games can really determine who wins." So what’s taking so long for Nintendo to develop a cohesive third-party support system?

Recently Nintendo president Saturo Iwata acknowledged the problem during a press conference and pledged to do a better job of supporting its partners going forward. "It is true that the third-party software sales ratio on Nintendo platforms are comparatively smaller," he said. Wii’s third-party software ratio is especially low.

"We need to decrease the concern that only Nintendo software can sell well on Nintendo platforms and third-party software cannot sell in the same volume. We will not make a trend similar to the one found for Wii in Japan now," he promised. "We feel a need to have closer ties with our third-party developers from the beginning."

The company is trying to mend these relationships starting with the 3DS launch. According to Nintendo of Europe’s Laurent Fischer, there are currently around 70 first- and third-party games in development for the emerging handheld.

Nintendo’s lack of third-party support hasn’t helped, but in the eyes of 5th Cell executive director Joseph Tringali, it’s not the only reason publishers rarely find success on its platforms.

"They set themselves up to fail because there’s this juggernaut Nintendo and a lot of the publishers say, ‘We’ll never compete with Nintendo, we can’t do it,’" he says. "It’s like they’re talking defeat into their strategy before they even start, instead of asking ‘What is Nintendo doing and why are they successful?’ Rather than their marketing advantages and point of sale advantages, they make games for their platform and for their audience. A lot of times they have a unique element to it."

When Tringali speaks, publishers and developers should listen. The 5th Cell is one of the few third-party developers that has found repeated success on the Nintendo DS, with Drawn to Life selling 3.5 million units and the Scribblenauts series reaching 2.5 million.

Wedbush Morgan analyst Michael Pachter agrees with Tringali. “The Wii has been a tough platform because most publishers have failed to understand the audience,” he says. “Nintendo has had great success, as it clearly knows its customer. Other games (let’s call them ‘mass market’), like Guitar Hero, dance, and fitness games have thrived. I think that we’ll see more games like these in the future.”

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Comments
  • The Best Anwser to #1 about Japan is to look at their bestselling games for the week of May 16 to 22. #1 is Akiba's Trip (PSP) - 58,150 / NEW #6 is Portal 2 (PS3) - 8,942 / NEW The first week in Japan Portal 2 only sold 9k, while some weird stripping game sells 60k.
  • I read this in the magazine. Very enlightening and well written. The issue of Japan is one that has me very worried right now since I've always expected great things from there and lately they just haven't been delivering like they used to.
  • In my opinion, I think in order for Japan to do better; they most bring in their games overseas. Where is Xenoblade, Last Story, and Pandora's Tower for the Wii, and we're just now getting a new Professor Layton game. Thats just Nintendo; what about Sony which I hope if there are some games coming for the upcoming NGP they will bring it here too.

    Next, I think motion controls are a good thing. Nintendo and Sony proved that there can be fun hardcore (hate saying that) games with motion controls that actually work instead of you wagging the controller like an idiot and have your arms hurting after

    3D can work fine for a game, just as long as they do what Nintendo did and ditch the glasses. I see Sony doing it in the future, same for Microsoft, even outside of gaming I see LG doing this with their TVs and movie theatres as well. Isn't Youtube doing the same thing?


    I hope that mobile games won't take over the handheld games because mobile games can not do what handheld games can do.

    And last, first party makes the console (depending what console really). Nintendo has Mario, Zelda, Donkey Kong, Metriod, Kid Icarus, Sin & Punishment, F-Zero, Starfox and etc. Sony has Little Big Planet, Wipeout, Little Deviants, Gravity Daze, God of War, Ratchet & Clank, Sly Cooper, Uncharted and etc. Microsoft (which needs more IPs out of the three companies) has Alan Wake, Fable, Forza, Gears of War, and Halo. Third Party games only makes it a good addition.

    Like I said this is my opinion. Sorry for it being tooooooo long.
    Like the article by the way. DONE.
  • I hate to admit the fact that all this is too true. i have never seen a especially great thirdparty game come out especially for the wii. And I back that company hole-heartedly. Also Mat Bertz chipped away at pieces of me as he repeatedly used quotes to undermine what i have always believed in.
    The truth hurts.
  • I really enjoyed this feature when I read it in the magazine. Nice work, Bertz!
  • Yep, this site is messing with me. First I can't access The Feed in the home page, and now I can't click to see what's one the second page. Is this happening to anyone else?
    Edit: Yep, never mind. Weird that this blog disappeared for a while though...
  • I'm worried about the Japanese market right now, not necessarily because I've always expected great things from them, but because at some point or another one of those companies will come up with something huge, and their market presence is going to be so poor that the innovation may not even be able to hit reputable markets. It's also possible that they don't have motivation to achieve a ground breaking design in which case a Japanese market crash may not be a tragedy. However, I don't see Sony tanking anytime soon.
  • Nah, 3D gaming probably won't catch on. As much as I like it, it's all just too expensive...
  • Personally on some of the issues. I don't think app gaming would make hand helds out, due to that sure there are angry birds (which I'm getting sick of) and other games but the app store is home to over 50K games and we only know about a few. To add more quality in my opinion is on average better on hand helds.

    With motion controls I don't see them going on nor do I see them taking over. This is due to yeah motion control every now and then is nice. Sometimes though I like the feel of a control in my hand. To add on I would probably get sick of running in place.

    With 3D I think it would for a long time an option due to the health aspects of it. Watch 3D too long and I start to get a head ache. And the glasses would have to start to fade away.

  • What a write up. I feel I understand the industry even better having read it. Good job Mr. Bertz.

  • i worry about japaneese games too not because they aren't good or are unevoling but cause so few of the good ones accualy get translated. not to say theat Jrpgs couldn't evole a bit but i personaly like them the way they are n have/had been heck look at how crummy ff13 was when they decided to do something different. while i think motion gaming will say i don't think it'll get bigger least not for a while not everyone likes it so maybe in a few generations thing'll be diff... don't think moblie games will kill handhelds i mean think about younger gamers i know i didn't get a phone till my last year er of highschool (20atm) i don't think parents will wanna buy there younger kids a phone that they can charge an arm n a leg worth of games anytime they want. its a given that 1st party games are important otherwise why would there be more than 1 console that being said you might as well have a good pc if it was all just 3rd party. and 3d could matter maybe eventually i personaly couldn't careless about it n think its a waste of money thats not to say its not cool just not worth the price altho i would like a 3ds but thats for the games that should eventually come out on it not cause its 3d
  • I think that the 3d gaming should keep going trust me you would want it to keep going because you get to experience great graphics.

  • japan always strike back, no need to worry for them, they're goign to bring somethign big to his E3 ^_^

  • One of the most interesting articles I have read in a long time...

  • This was very interesting to read, I do think MS can eventually realize they need their hardcore audience back, since they're the ones always coming back. Nintendo's next gen console will be more supported and I sadly do think also that mobile gaming will kill handheld because of its accesibility and lastly NO the 3D thing will not come to a mass market success, its just too soon for most of the people, me myself don't have the money or interest in buying one of those, I've tried it and its just interesting, that's it, I know many people who are about to get their first HDTV and many others who are still with the standard TV but are starting to show interest in the aquisition of an HDTV, but still its just too early for the 3D business like I said people can barely even own a decent HDTV and they're already on our backs with the 3D stuff, oh and not forgetting that outside the US countries like Mexico or below are even more behind this stuff, they got the tech but the people ain't got the money.

    I expect the 3D business to re-pop again in maybe 5-8 years, and its highly possible that by that time a majority of said people will already own an HDTV and the people who already had them will begin to pick interest in the 3D TV's, but still It's nothing substantial, in my opinion it's more like a gimmick maybe If they made it more beneficial with clear advantages that convinces the consumer everyone will want one. That's my view.
  • All the while I was reading this article, which is great by the way, I had the feeling I had already read it before. Then I realized it was in the April or May issue of Game Informer magazine. It was still a great read the second time through though.

  • Great read.

  • It's interesting how Game Informer releases magazine articles a few months later on the website. Yet another cool thing about you guys.
  • I really loved reading this in the magazine, such an enlightening and insightful article.  

  • I absolutely loved this segment when I read it in the magazine. I'm glad the writers can get a second round of exposure to those who didn't get the magazine or didn't read it, because it really deserves a look.
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