The lights are on
In the second installment of our series of interviews with Mass Effect's director Casey Hudson, we dive into the development process behind the games. Check out the first video below to hear Casey Hudson explain Bioware's iterative approach to each entry in the series and how every installment is largely based on feedback from the previous entry.
One byproduct of creating an entire galaxy for a game is that it requires a lot of naming. The second video explains the team's system of naming planets, characters, and other more risky items.
Click on the link to our hub below to learn more about Mass Effect 3.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.
Whoa... xenophilia indeed.
I'm always intrested in how developers come up with names.
lol@fornax. Nice interviews.
God this might may well be the greatest game series ever made... I can't wait!
All this Mass Effect coverage is truly amazing, thanks GI.
hahahah FORNAX ! hahahaha
lol Casey is funny too hahaha LOL ! :D He's a cool guys and I trust him that he's going to create hell of a game with his Bioware team. :)
LONG LIVE CASEY ! ^.^
This is sounding to good to be true :)
Great videos. I love how Bioware listens to their fans and how their team works.
Can ME3 be better than ME2!? Listening to these interviews it seems so.
just googled fornax.
ughhh.....
Sweet! Now giv us gameplay, and introduce that one guy in big ben from the teaser. Pleeeeeeeeease :)
1 a day! so awesome after work
I seriously love the guys at Bioware! I look forward to all of the new interviews! Thanks for the fantastic coverage, GI!!