The lights are on
In addition to building the aural landscape of an entire galaxy's locations and species, Bioware has to ensure that the combat in Mass Effect 3 stacks up amongst the best modern shooters. We sat down with Bioware's audio lead Rob Blake to talk about the lessons that the team has learned since the release of Mass Effect 2 and how important the sound of a gun can be to immersing a player in the Mass Effect universe.
For more information on Mass Effect 3, be sure to click on the link to our hub below.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.