Switch Lights

The lights are on

What's Happening

10 Things You Should Know About Dragon Age II

We are less than a week away from the release of Dragon Age II, and RPG fans are salivating at the thought of getting their hands on BioWare’s latest adventure. You’ll have to wait until the game’s March 8 release to play it for yourself, but having beaten the game, I can give you a heads-up on a few things you should know before you dive into the Dragon Age universe again.

1. Combat Feels Like An Action/RPG
Battles in Dragon Age II feel like they evolved more from the console version of Origins than the PC. Instead of a deliberate and tactical approach, fights take place in third person and focus more on fast-paced action. This is true even if you’re playing on PC, so don’t be surprised when you can’t find your zoomed-out isometric view. Yes, this is a significant change from the last game…but being different isn’t necessarily bad.

2. Classes Are More Specialized
In Origins, warriors and rogues had different roles in combat but shared similar abilities. For instance, both classes could dual-wield and put points into archery-related talents. In Dragon Age II, the warrior loses these capabilities, focusing instead on tanking and dealing melee damage. Rogues are more about precision and support, though their position in relation to enemies is less important. Mages still nuke foes, but they aren’t quite as helpless when faced with direct combat.

3. Inventory Management Is Better
Your allies in Dragon Age II each have a set of armor that they wear all the time. This means that you can’t equip them with the helmets, boots, and gauntlets that you find in your quest. This may sound disappointing at first, but it results in you spending much less time in the menus sizing up and optimizing equipment. If you pick up a new suit of armor that isn’t an improvement for Hawke, you can just sell it; no need to look at all of your active and inactive party members to see if it’s better for them. Plus, you can still outfit your companions with rings, amulets, and belts, so the customization isn’t gone completely. Your inventory will be less cramped, especially since you get a storage chest early on and you aren’t carrying around crafting reagents all the time.

4. Skills Are Gone
When you level up, you allocate ability points and talent points. You no longer get skill points, because skills as they existed in Origins are no longer present. Your character can still do many things that used to be skills, like crafting and lockpicking, but these have migrated to other parts of the game. For instance, the rogue’s ability to pick locks automatically increases for every 10 points in their Cunning ability (simple locks at 10, standard locks at 20, etc.).

5. Kirkwall Is The Main Setting
Don’t expect to travel to the four corners of the Free Marches like you did in Ferelden. Dragon Age II tells the story of Hawke’s rise to power in Kirkwall, and as such, almost all of the action takes place within the city. You’ll take a few trips to surrounding locations, but don’t be surprised when your adventures have you hopping between different parts of Kirkwall instead of different parts of the continent.

Email the author Joe Juba, or follow on Twitter, Facebook, and Game Informer.

Comments
  • Sounds like Bioware gimped a lot of the RPG elements like they did with Mass Effect 2. Also, the more cinematic storytelling approach sounds (and judging from the demo, is) terrible. Also, the combat in the demo was brain-deadeningly boring. It lacks the strategy of a true tactical RPG and the flashiness of true action games. God, I never thought I'd have second thoughts about a Bioware game, but wow.

    And it took me about 50 hours to 100% Dragon Age: Origins, and that was my first time playing a game of that tactical-RPG genre (rather than 70), so I'll take the 40 hour playtime with a giant grain of salt.

    EDIT: Anyone who pre-ordered the Signature Edition, but has been turned off by the changes Bioware is making and doesn't want it anymore, DO NOT CANCEL YOUR PRE-ORDER. Instead, sell it on eBay (if you know how to use/are comfortable using eBay). It is selling like hot cakes on there and each one is typically selling for $100+ in auction. I was gonna cancel my pre-order until I found this out. Now I'm selling my Signature edition on eBay. Jackpot!
  • 40 hours? ughhhh just went from buy to rent. I will not get Fable 3'd again!
  • sounds like a complete redesign.
  • I'm really excited still, despite the dumbing down of some RPG elements. Bioware has not put out a game recently that I did not like, and I'm fairly certain DA2 will not disappoint.
  • They redesigned alot of things. But it is Bioware. So I must assume they know what their doing.
  • I don't know why BioWare continues to rid their games of RPG elements. I for one enjoy upgrading my allies with the latest loot. I can see why they did it in Mass Effect, but I thought Dragon Age was supposed to be the more RPG-esque game?
  • Hmm I have this pre-ordered for the pc so I hope it doesn't disapoint. I also hope Bioware fixes the connections issues with the EA account. I downloaded the demo the day it came out and have not been able to play it because my account won't connect with the servers even though I opended the TCP and UDP ports. sigh, I hope getting this on the PC wasn't a mistake...
  • "8. Conversation Flows Better
    The new dialogue system is very similar to the Mass Effect series’. This means that you don’t spend your time reading through a list of responses before selecting one. Instead, you choose a brief response from a wheel that gives you the gist of what Hawke will say next. These responses are also accompanied by an icon that lets you know if you’re being flirty, aggressive, snarky, etc. One benefit to this approach is that conversations are not start-and-stop affairs; they flow naturally and Hawke emerges as a more defined character instead of a voiceless cipher."

    This is a joke right?

    Dragon Age's conversations actually felt like real conversations where you can say exactly what yo uwould in the situation. Whereas Mass Effect you just pick either paragon/renegade because that is the type of character you chose to be. And it's useless to switch up between the two because then you won't gain points consistently enough to get out of situations you need extra points for in paragon or renegade.

    The Mass Effect dialogue system was alright but nowhere NEAR as good as Dragon Age's.
  • I going to assume that Dragon Age 2 came together. When I first saw the Gameinformer cover story, I was so dreadfully worried. No offense to the editors, offense to the developers though, the screenshots were not good, it should have had concept art instead. But I am looking forward to playing this as much as I was for ME2
  • Wooo!!!

  • I like Elder Scrolls because I can spend hours tweaking. I like Dragon Age because I can rip into it. If you are upset about "dumbing down" then cancel your pre-order and wait for Skyrim.
  • I dont dislike picking lines of dialog, it just bugged me that I felt little connection to my mute, expressionless character. Another problem i had with dragon age was the non existent impact the origin stories had on the game. Ive seen multiple playthroughs from the first DA, other than hearing people say "hey i remember you", your origin doesnt really matter. My hope would be that in DA 2, I can play a character whos story does branch out a little rather than multiple characters who follow the same path, assuming DA 2 has it.

  • For a series that makes no bones about the fact that it was inspired by, and is trying to emulate, D&D, removing the ability to outfit your party members seems like kind of a bonehead idea. Would it have been so hard to allow the option for it? I can understand why they would want a simpler approach, and I appreciate the change in conversations, but the different armors and weapons from DA Origins was kind of like its own fun little mini-game. I'll miss seeing my people change appearance according to my in-game choices.
  • eh, i have faith that bioware knows what they're doing. As long as they keep the overall atmosphere of the game relatively similar to how it was in dragon age: origins, I'm cool with it.
  • I'm upset about not being able to outfit my party members as I see fit. Still, I have absolute faith in Bioware and I'm sure they won't disappoint. Also, am I the only person who prefers DA over Elder Scrolls?
  • Wow, it took you 70 hours to play through Origins? It took me 40, with a couple of the DLC packs. Are you counting the Awakening expansion also?
  • Dumbed down just like they did Mass Effect 2 but at least in MassEffect 2 I wasn't completely hit with something that fet completely and uter different from its fore-game. Mass Effect 2 still felt like I was playing Mass Effect in general, Dragon Age 2 does not feel like Dragon Age...in general.
  • So this isn't super important but does it still have the codex?
  • Sounds awesome. I can't wait to play it.

  • I have to say, I found the combat in the DA2 demo FAR more satisfying than the combat in Origins. I loved Origins, of course, but the constant queing up your attacks is just freakin' annoying. Frankly, I'm happy to see the excesses of the old game done away with. Those who are not happy with it....well, tough.
1 2 3 4 5 Next ... Last