The lights are on
In game development, the visual improvements, non-player character AI
tweaks, and new storytelling philosophies are all for naught if the
base activity the player performs the most frequently is uninteresting
or unrefined. In the case of an action role-playing game like The Elder
Scrolls V: Skyrim, those activities are swinging swords, shooting
arrows, or casting spells at the myriad bloodthirsty enemies rushing
toward you in foreboding dungeons of Tamriel. Aware of the combat
shortcomings and exploits players used in Oblivion, the developers at
Bethesda Studios went back to the drawing board to forge a new direction
“We wanted to make it more tactile in your hands,” game director Todd
Howard says. “I think if you look at our previous stuff I sometimes
equate it to fighting with chopsticks – you sit there and swing them in
front of yourself.”
Bethesda’s solution is a new two-handed combat system that allows
players to equip any weapon or spell to either one of their character’s
free hands. This flexible platform opens up countless play styles – dual
wielding, two-handed weapons, the classic sword and shield combo,
ranged weapons, or even equipping two different spells. Switching
between loadouts on the fly is made easier thanks to a new
quick-select menu that allows you to “bookmark” all of your favorite
spells, shouts, and weapons for easy access.
Taking Up The Blade
Repetition can be a game developer's worst enemy. As players move
through the world slashing at enemies thousands of times, the gravity of
the action dissipates to the point where it becomes as thoughtless an
exercise as flipping a light switch. With Skyrim's combat system,
Bethesda wants to restore the visceral nature of hand-to-hand combat.
The first step? Changing the pace of the close quarters battles.
In the early stages of development, Bethesda watched fighting videos
to study how people react during melee battles. The team found that most
encounters featured more jostling and staggering than was present in
past Elder Scrolls titles. Using the Havok Behavior animation system,
the team is more accurately mimicking the imbalance prevalent in melee
combat by adding staggering affects and camera shake. Don't expect
button-mashing marathons where the attacker with a bigger life pool wins
the war of attrition. If you're not careful on defense you may get
knocked around, losing your balance and leaving yourself exposed for a
damaging blow that can turn the tide of the battle. Knowing when to
block, when to strike, and when to stand your ground is key to
prevailing in combat.
“There's a brutality to [the combat] both in the flavor of the world,
and one of you is going to die,” Howard explains. “I think you get very
used the idea that enemies are all there for you to mow through, but it
doesn't seem like someone's life is going to end. We're trying to get
Nothing drives this brutality home more than the introduction of
special kill animations. Depending on your weapon, the enemy, and the
fight conditions, your hero may execute a devastating finishing move
that extinguishes enemies with a stylistic flourish. “You end up doing
it a lot in the game, and there has to be an energy and a joy to it,”
As with Oblivion, players have several options for melee combat. Your
warrior can equip swords, shields, maces, axes, or two-handed weapons.
Specializing in a particular weapon is the best way to go, as it gives
you the opportunity to improve your attacking skills with special perks.
For instance, the sword perk increases your chances of landing a
critical strike, the axe perk punishes enemies with residual bleeding
damage after each blow, and the mace perk ignores armor on your enemies
to land more powerful strikes.
A good offense must be accompanied by a good defense. To make
defending a less passive activity, Bethesda has switched to a timing
based blocking system that requires players to actively raise their
shields to take the brunt of the attack. If you hold down the block
button, your character will attempt to execute a bash move. If you catch
a bandit off guard with the bash while he's attacking, it knocks him
back and exposes him to a counter or power attack. Players can block and
bash with two-handed weapons as well, but it isn't as effective as the
shield. Warriors who prefer the sword-and-shield approach can increase
their defensive capabilities with shield perks that give them elemental
protection from spells.
Bethesda also smartly changed the pace at which characters backpedal,
which removes the strike-and-flee tactic frequently employed in
Oblivion. In Skyrim you can't bob and weave like a medieval Muhammad Ali
as you could in Oblivion. Players can still dodge attacks from slower
enemies like frost trolls, but don’t expect to backpedal out of harms
way against charging enemies. If you want to flee, you must turn your
back to the enemy and hit the sprint button, leaving you exposed to an
attack as you high tail it to safety.
Email the author Matt Bertz, or follow on Twitter, Google+, Facebook, and Game Informer.
I hope it actually feels like you hit something when you... hit something
I could not be more excited for this game. Glad to see that they fixed the combat and made it less repetitive. And duel wielding is awesome.
wow...im floored, this all sounds so great.
Three pages of combat. I love you GameInformer.
Cant, withstand, so, MUCH WIN!!!!! God I'm so pumped for this game.
This game is gonna be awesome!! must buy for any gamer..
well, looks like my Dark Brotherhood assassin is back in business. ;)
Cannot wait for this!!
i think im going to gamestop today and prebuying this
Sounds good. I just hope they fix it were you don't become a god in the first 30 minutes by picking the right skills to bump up. I mean in both Morrowind and Oblivion after about an hours worth of play I was able to kill anything just because of the combat system. Again, this new combat system looks promising. Hope it's as good as they say.
Love the realistic combat in this game. I didn't have much of a problem with the combat in Oblivion, but the whole 'I hit you in the face with a daedric arrow and you're still attacking me' thing was a bit of a put-off. XD
I seriously cannot wait for this game. It looks so awesome, I almost can't believe it, lol.
Sounds to me like the melee combat will have the strategy similar to "Demon's Souls" where you have to think carefully before acting, rather than blindly spamming the attack button. I appreciate the realism in the russle-tussle of actual combat. I just hope they make it more fun than Demon's Souls was...