The lights are on
Last week, we revealed how the back cover of Game Informer's February issue held the keys to understanding the teaser trailer. But what about the incredibly detailed wall over which the camera pans in that video? The zoomed-in glimpses you see within the trailer are more than they may first appear to be. The carved images are part of Alduin's Wall, named after the powerful dragon that serves as Skyrim's central antagonist. Alduin's Wall is an actual structure within the game world of Skyrim, and it plays a key part in the story of the game. It depicts a prophecy heralding the return Alduin to the world of the Elder Scrolls, as well as the history of the dragons and their interaction with humanity. Each section of the wall tells a different part of the story, and we'll explain every area in detail. Each of the previous games in the Elder Scrolls series play a part in the prophecy. Later this month, we'll be digging in to reveal more about the in-game mechanics, combat, and technical features that make Skyrim shine. But today we dedicate the following feature to the role-playing and story lovers. Dig in and explore Alduin's Wall by clicking on the image below.
For our wide-reaching overview of The Elder Scrolls V: Skyrim, make sure and check out the February issue of Game Informer. For more online content about the game and its developer throughout this month, explore our game hub from the image below.
Email the author Matt Miller, or follow on Game Informer.
tahts cool now i get the trailer better
It just look's better and better! :)
GI's coverage of Skyrim is getting me pumped for the game, I can't wait to get the magazine and be able to read about it.
Is interesting to think we may be able to play as the Dragonborn, but why all arch-enemies of fantasy games lately are all DRAGONS?!! First when Guild Wars 2 was announced in 07 we got the story about old dragons awakening, it began with the expansion released that year. Even then i felt disappointed, thats maybe the most disappointing thing about GW2, that weak plot! It isnt like they dont have real enemies like other punished Dark Gods.
Anyway, then we had Dragon Age and the "Blight", that was created by the Archdemons/Dragons. And then as if that wasnt enough the last expansion for World of Warcraft with a returning dragon. All of the games are about these mythical beasts, transforming the land as they "Awake", and returning "Evil" bringing " Corruption" upon the living ( well now in here, planning to "eat" the world). More overused than dwarven crying out loud about their old lost glories in every story since Tolkien.
I think Bethesda can do better , it isnt like they dont have other Daedra Lords specially dedicated to specific kind of "plots", i mean they even have a Prince of Plots! that character has being underplayed for too LOOOOONNGG!
I love how much effort they're putting into the early reveal of the game. The more interactive you make it for fans, the more they'll get into the game and be that more excited for it.
Each Elder Scrolls game has expanded its depth with each successive game - both inwardly and outwardly. Oblivion was a more massive world than Morrowind, while adding more detail at the same time. I'm sure Skyrim will accomplish the same, making it a totally new experience, rather than just a new Morrowind or Oblivion with better graphics and a few new mechanics. Bethesda simply knows how to make each new chapter unique while retaining the spirit of the series.
I'm already loving how this sound's. :)
Wall of Wisdom
The Wall Explains so much. helpfull for those who dont quite know all the background of the series.
Good Day To You Sirs.
Brings a whole new meaning to "A picture is worth a thousand words."
This answers many questions, yet it holds just as many. I can't wait to answer them!