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Building A Better Zombie Game

It's an obvious analogy: Like the undead enemies they contain, zombie-themed video games and DLC simply won't die. Zombies have invaded military shooters, westerns, racing games, and even your lawn. Considering how many games I play for my job, you'd probably think that I'd be tired of titles that have legions of the undead in them. You'd be wrong. I hope even more zombie games come out in 2011, because as I see it, the industry's current offerings are missing some characteristics that are key to the genre.

Grim Exploration:
The Left 4 Dead series has set the standard for undead shooters, but its epic set pieces feel more in line with Modern Warfare than a zombie Armageddon. As a fan of open-world games, I would love to see a GTA-style zombie game (Red Dead's newest DLC pack obviously fits the bill, but I'd still like to see something in an urban setting). Dead Rising offers an open world to explore, but its light-hearted nature doesn't make traveling around town very challenging. Exploring a post-apocalyptic city in a video game should be like it is in the movies, where even traveling down the street to a gas station for supplies is a life-threatening proposition. Fallout 3 is probably the closest comparison; exploring its deadly wastelands is a major part of the fun. Perhaps an Assassin's Creed approach would be entertaining, where the player is presented with a giant open city packed with zombies, and traveling between rooftops could offer some mild safety.

Beware The Bite:
Zombie bites are supposed to be deadly. But for some reason video game zombies just gum you like some old geezer that has lost his dentures. How lame would 28 Days Later have been if the protagonist could get bit by a dozen undead corpses, then slap on a bandage and have everything go back to normal? The zombies we fight in video games are essentially melee enemies with incredibly stupid AI. For a game to capture the terror of a zombie outbreak, there has to be a real consequence to getting bit, and that consequence should be death. Instead of giving players the ability to miraculously heal their wounds, employ multiple protagonists and a branching story. When a character gets bit, they die and that branch of the story simply closes.

Actually Undead:
People who get killed by zombies turn into zombies. This is what separates getting attacked by a zombie from getting attacked by a dirty hobo. As such, characters who get bitten in video games - be it NPCs, co-op partners, or even your character - should turn into zombies. Resident Evil Outbreak toyed with this concept, but in most games your allies are still impervious to infection. Rescuing innocents would be a lot scarier if those characters were capable of dying, and a game like Left 4 Dead would be even more suspenseful if, after being bitten, you had to watch your partners for signs that they're becoming a zombie. Also, stick to zombie lore and require headshots, decapitation, or explosions to finish off your undead enemies.

Spreading Infection:
Plenty of games have nailed a post-apocalyptic atmosphere, but part of what makes zombie films like Dawn of the Dead so entertaining is the actual apocalypse, i.e. when the chaos first erupts and civilization goes to crap. Games like Left 4 Dead and Dead Rising always start after 99% of the population has been transformed into shuffling corpses. How about letting us play through those tense first hours as the disease spreads across the city? An open-world game could even do it in real-time - think of GTA San Andreas' gang system, only with zombies. Not only would it be cool to see and combat zombie outbreaks as they pop up through the city, but a random system would also add a lot of replay value.

Braaaaiiiiiinnnnnssss:
The undead are supposed to want to eat your brain, but with how underused it is in most zombie games, we doubt it would be very tasty. I'd love to play a zombie game that's based more on strategy than action. The Resident Evil series has managed to do this with slower pacing and resource management, but the games are still linear and sport bizarre storylines. An open world environment would present plenty of opportunities for strategy. Scavenging for precious resources would require figuring out viable routes to target areas and formulating exit strategies, and the player could create safe houses by fortifying empty buildings (with said resources). The addition of a day/night cycle could add a sense of urgency to all of your actions (since zombies would be deadlier at night, 'natch) - anyone who has ever rushed back to their home with a sack full of resources in Minecraft knows how terrifying nightfall can be when your life is truly on the line. Finally, multiple protagonists could provide different skill sets, which would require the player to choose which characters to guard at all costs, and which to gamble during dangerous situations. Don't get me wrong - I still want a game where I can blast the crap out of zombies. I just don't want that to be the only thing I can do.

Do you have any other gameplay elements you would like to see in a zombie game? Share your thoughts in the comments below.

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Comments
  • BBRRAAIINNSS?
  • This is the kind of game I would love to see!

  • That was a great article, I would have suggested the same things and the same improvements, the only think I'd also like to see would be some type of safehouse mechanic, wether it be hiding in a house and sealing yourself inside, or pimping out a vehicle to allow you to move quickly and safely, while giving you somewhere to takE a moment a relaX. AND I would say online is a must, since everyone knows you need other people to rely on to survive, and why not make those be your friends not just NPC's.
  • Halo Reach. Zombies. CoD Black Ops. Zombies. A game made for Zombies: Dead Rising. All I have to say is, dismemberment of limbs to use them as weapons would be fun to do!
  • I would like to see a major improvement to deadrisings grab what ever you can and kill feature. I would enjoy to physically be able to use every single item on the map, and in different ways. heres an example, you see a bench, you smash it and grab on of the legs. You start killing with it. You run out of bullets, start smashing the crap out of zombies with the gun.
  • Well problem with bites so deadly is that when horde comes at you on l4d, then like everyone will get close to the zombies and could all get bitten... but its a good idea , but it shouldnt be rlly easy to get bitten.
  • Speaking with an urban, open-world theme, I think Web of Shadows kind of fit that. The symbiotes were everywhere, and you did see the infection from the beginning. Although, it is radically different, and, they're not zombies. Oh, and Dead Space 2 will also fit in. We're gonna see the Necromorph infection from the beginning.
  • Great article! It basicaly covered all of my thoughts on how to improve zombies games. When watching The Walking Dead I started to see alot more faults in some of the more popular games. Hell, what would we do if the zombies in our games were actually smart like those in The Walking Dead? It's always been one of my questions; Just because they turn into some brain-crazed, rotting cannibals doesn't mean they should lose all of their thinking capacity, right? I would much prefer a zombie that knows how to climb a ladder instead of just running into the wall, giving me a free shot. I will forever be a fan of the Resident Evil franchise, but I felt that if it was a zombie infestation, then there should be no end to the massive horde of creatures. It's major flaw was that after you killed all of the enemies in the area, you could relax, look for ammo or some herbs, then continue on your merry little way. Left 4 Dead got that part right. No matter how many zombies you kill, if you stay in one spot, they will find you. If the industries just combine every good zombie game, like Resident Evil, Left 4 Dead, Dead Rising, and so on, then I think we would have a really good zombie game on our hands.
  • that type of game is what ive been craving for years! Capcom, if u want a reboot to ur resident evil franchise, use this article as the main concept and reward jeff M with half of the royalties of what the game sold
  • This is the zombie game i've been waiting for! I hope some developers take some of these ideas and make the best zombie game ever.

  • i think all these things would be great editions, but i would like to see more fps zombie games (other than cod) i think it would add to the franticness of the game because you would always need to be looking around for the zombies

  • Left 4 Dead throw in some character customization and RPG elements. make it open world with a bunch of NPC giving you missions. here you have it the best game ever.
  • this sounds awesome. ill create a super fort.

  • Well I know after certain games like bioshock 2 you don't give a crap for explanations but the survivors in left 4 dead are immune to the outbreak. So they can be bitten as much as they please and they aren't gonna turn into a zombies.

  • If i'm not mistaken the brain craving zombie was first introduced in Return of the Living Dead (awesome film, it was also the first to feature running undead). The zombies used to carve just living flesh before that.
  • hell if they create a MMO i will play it

  • brilliant suggestions.  count me in

  • Well... in left 4 dead the protagonist's are immune... so thats why they cant die. And in dead rising there is zombrex

  • Zombie Starkiller in Force Unleashed III. Based on the second game, it wouldn't be that far of a stretch.

    Also, games need to have alot of diferent zombie types. For example, if you're at a military base, zombies with guns. Zombies with knives at a restraunt. Skateboarding zombies at a skate park. etc.

    Lastly, if you're going to have AI allies, they should be somewhat competent. In L4D2, a hunter attacked me, but because there was a witch that hadn't noticed us yet, that was the prime concern for the AI.
  • I agree completely. I've longed for a zombie game to be free-roaming like GTA is.
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