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Rebranding An Icon: Tomb Raider

Tomb Raider has a long history as both a character and franchise, but where will the brand head as it moves into the future?

Lara Croft and the Tomb Raider franchise have come a long way over the years. Younger gamers may not recall the way the character invaded the cultural landscape in the late 90s, appearing in everything from comic books and toys to theme park rides. We took a look back at some of the features that shaped the character and the game series in the past, and more importantly, spoke with Crystal Dynamics about what it will take to relaunch Tomb Raider with a brand new vision.

“We got contacted not so long ago from someone looking to renew a contract for a strange water park ride in south Italy, where they have a girl dressed up as Lara Croft who comes out every single day and starts the ride,” laughs Karl Stewart, global brand director for the new Tomb Raider franchise.  “And we were like: ‘We do what? Are you serious?’ There was a time when that must have made perfect sense.”  From the moment that the first Tomb Raider game launched in 1996, the character had a special appeal. One of only a handful of true video game heroines, Lara Croft was capable and deadly, smart and resourceful, and for many audience members, undeniably sexy. Her twin guns and curvaceous figure cast a big shadow for other characters to follow in the coming years. Even as the years passed, her look and demeanor continued to evolve.

Along the way, numerous media beyond games got in on the action. Comic book maker Top Cow launched a successful Tomb Raider graphic novel series, one that often integrated with the other major characters of their comic universe. Ballantine Books began a series of three novels that tied in with game continuity. Two major Hollywood movies starring Angelina Jolie did big business at the box office. Through that film licensure, Paramount Parks opened several theme park rides across North America built around the brand. And, of course, as the years passed, nearly a dozen actual video games released. “In the past, a number of opportunities have presented themselves to the IP, and those opportunities have been taken,” Stewart tells us. “And that’s great. But that was for that vision. Now we have a new vision.”

In 2006, Crystal Dynamics released their take on the franchise with Tomb Raider: Legend, a newly reinvigorated style that still seemed to stay mostly true to the series roots. The game was met by positive critical and commercial success, but the developers knew that sometime soon a change would be required. After 2008’s Tomb Raider: Underworld, Crystal Dynamics knew the time for that more dramatic change had come. “Iconic characters are a product of their time,” explains franchise director Tim Longo Jr.. “Specifically with franchises, they need to evolve with the times. The ones that don’t get ahead of that problem are going to fail. They’re not going to be around anymore.” But how to take such a well known character and bring back her relevance? “We talked about our medium and audience changing,” Longo continues “It’s not only become bigger, it’s wider on the types of audience members. And our medium has matured as an art form and entertainment.”


The Lara Croft: Tomb Raider film opened up an entirely new audience for the franchise, but gamers had mixed impressions of the treatment

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Comments
  • You all sure like promoting Tomb Raider a lot. Only makes me want to play the new game when it hits!

  • I am glad the Tomb Raider series is getting a reboot, it will help me forget the movies.
  • Pretty interesting read; i really hope they bring the comics back, they were cool.

  • After reading the cover story, this game is going to be a serious departure from the norm, and I can't wait. Been a big TR fan, played the first 3 to death and the last four, including Guardian of Light and Anniversary were stellar upgrades in my opinion. But this.....this has the potential to be absolutely epic.  

  • i'm liking the whole Lara reboot thing going on.  it's got me in a bit of a Tomb Raiding mode.  i recently downloaded and played through Underworld, now i'm downloading TR: Anniversary for another go through.  i do enjoy being inspired.

  • Mod

    All I know is whatever you guys did to her on the cover of the latest edition of Game Informer...that's what I want to see...more of that.

  • Ive havnt played any of the other games, but ill for sure be getting this one.

  • I've always remained a true fan to this franchise. At the ripe age of 13, Tomb Raider inspired me to respect different cultures, have an interest in world history, specifically the Egyptian culutre and helped me to realize that action-adventure was for me. Im sure this next game will not disappoint and will be kick ass!!!

  • I would love a release date. Loving the new look of her, and hopeing the gameplay is just as awesome as the articles are hinting it to be
  • if gameinformer is doing this much coverage on this game, theyve either got high hopes for it, or know for a fact its going to be a hit. either way, im really interested in seeing how this game turns out.

  • I don't really consider this a reboot (and for the record that word is starting to make me sick) so much as a simple prequal/prologue game. Well, not simple but you get my point. We've never known anything about her younger years except in flash back. And everything Crystal D has done has been great and only gotten better. I thought Underworld was the pinnacle of this. I say reboot (yak) the movies! Kira Knightly or Kate Beckinsale should play Lara. And quickly before Uwe Boll get's any funny ideas.
  • I hope Crystal Dynamic pulls it off. But I also hope their next game is about Kain and/or Raziel.
  • I have great expectations for this game :)

  • As a person who feels "Lara Croft’s virtual sex appeal became synonymous with gaming among many outsiders", I can honestly say that this game looks FREAKING AMAZING! I never blog, but this has gotten me to try to.
  • I have high hopes for this game. Can't wait to see a trailer or more concept art from it.

  • Nice...but when are we gonna get something about the gameplay?

  • Nice...but when are we gonna get something about the gameplay?

  • Crystal Dynamics sounds like they know what they are doing. Which is good, because as they said, reinventing a franchise is incredibly hard. I have some serious high hopes for this game. I can't wait to see more.
  • No big deal. Look at that James bond character now. Now, he's blond and buff and doesn't romance his female leads so much. So, it is not shocking or surprising if Lara Croft is being re-invented. It is a welcome thing.

  • Rebranding is a mistake... it needs to be a full reboot. *mud all over face* Reboot.

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