The lights are on
We caught up with Metal Gear Solid Rising producer Shigenobu Matsuyama, who has provided details on the latest entry in the franchise.
Well, the story itself takes place between MGS2 and MGS4, and will revolve around how Raiden turned from “flesh and blood” into a cyborg. The core of the story will focus on Raiden's transformation physically and mentally. That’s all I can really share at this point.
Changes in story delivery...One of the key points of MGS series was the long in-game cinematics, but based on consumer feedback, it seemed as though they were a gift and a curse. So I am trying to find the right balance and set the appropriate length for cut-scenes and focus on story, versus the amount of action and pure gameplay.
From tactical espionage to lightning bolt action... MGS Rising will include a feature called "Dan Zatsu battle." Hopefully you saw our stage demo at Tokyo Game Show where we demoed Raiden’s cutting ability. A layer of stealth, which is what the MGS series is known for, will be implemented as well, however it will operate a little differently. The stealth feature in MGS Rising will be called "Hunting Stealth" and will be more active and acrobatic. Regarding the actual tagline, "lightning bolt action" is derived from Raiden's lightning bolt like speedy action. "Rai" in Raiden means "lightning" and "den" means "bolt" in Japanese.Free cutting in combat...The "Dan Zatsu battle" system has a couple of different features that not only involves slicing and dicing enemies, but enable the player to gain information, and obtain weapons and items from enemies as well. The aiming and slicing is the fun part though, as you can aim and slice every time when attacking.
And you can cut just about anything...
We want to give the player a lot of freedom when using Raiden’s Katana and you will be able to slice just about anything. Though we have recognized through prototype-examination that we do maintain a balance on what can actually be sliced – it’s a continuous adjustment. The full list of items that the player can cut hasn’t been decided yet. We do continue to throw ideas Slicing is satisfying...We learned early on that the “free slicing” program feature will deliver a great feeling of satisfaction to the player. Using that mechanic as the foundation, instead of using Snake as the lead character – who's more reliant on guns and CQC, it made perfect sense to bring Raiden in as the lead protagonist. The game will ultimately show players the true potential force and terror a Japanese Katana can cause when used as a weapon. These were all the ingredients that made the general concept and MGS Rising was born. To kill or not to kill...Yes, it is possible to disable enemies in MGS Rising, same as MGS series. You can actually simply slice an enemy’s weapon and disable them that way. But we wanted to give the player the option on whether to disable or kill an enemy. It’s literally up to them, but you have the option to do one or the other. On 3D and motion control...3D is not officially confirmed yet. What we showed at TGS was just a referential presentation. We have not officially confirmed if we will support motion control either, as it is very difficult to manage such precise accuracy of action and speed that MGS Rising’s controls will require. Both 3D and motion control features are worth considering, though.
When will we learn more about Metal Gear Solid Rising?
It’s all part of our rollout strategy and we didn’t want to give away
too much until now. Though I would like to apologize if this has caused
some fuss among fans. You’ll be happy to know though that the next
unveiling planned will reveal a lot of the story elements so stay tuned!
I am not going to even pretend I will grasp a Metal Gear story, they are fun games and that is good enough for me.
any and all info on this game is great. it looks just incredible. i always liked Raiden, even in mgs2. i'm excited to see his strange, mental breakdown happen and his relationship with Rose develop.
If the stealth mechanics work like a fast paced version of Assassins Creed, that would do the trick.
I don't like that they're worried about story presentation. Do what feels right, not what you think fans will like.
I can't wait for this game, it looks like a lot of fun.
I hope you use the analog stick, kind of like the flick-it feature from Skate, to use your sword. That would definitely be the most fluid swordfighting.
This game would be beast with PS Move.
What You Need To Know About Metal Gear Solid Rising...(The only thing)Raiden.
i've never been a fan of mgs franchise, but this game piqued my interest. mgs rising look like the stealth game i've been waiting for, for a long time. assassin creed 2 disappointed me as stealth game, i hope this game deliver what ac2 couldnt for me.
This game is going to be revolutionary to gaming. Kojima and Konami always bringing something new to the table unlike other developers. Same *** different skins and people keep buying into it. Open your eyes!
ARGH!! I want this NOW... meh whatever lmao I love the whole MGS series, and this is shaping up to be stellar! I still wanna get my hands on the free slice mechanic and a couple of soldiers... hehehe
I actually really want to try and beat this game without having to kill anyone...
At this point, I'm just eager to find out what happens in the story. I hope Raiden can still knock enemies out. That would stink if Raiden can only kill or "disable" the enemy's weapon. I also hope Rose isn't in this game too much. She annoyed the crap out of me in MGS2.
this will be an interesting game. and probably fun. this will be a true slice up and dice up video game
I'm ready to cut sh** so let's do it.
Actually, PS Move would work could potentially work well with this game. You could freely and precisely cut without restraining movement. The only problem would be getting the camera to work with it.