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Enemy Of The State

This fall is an important season for the video game industry. Blockbuster titles like Halo: Reach, Call of Duty: Black Ops, and Assassin’s Creed: Brotherhood will arrive. Sony and Microsoft will introduce new motion-controlled peripherals. But another major event is also on the docket: the industry’s day at the biggest court in the land. For the first time, video game legislation restricting the sale of video games to minors is going before the U.S. Supreme Court. The Entertainment Software Association has successfully contested the California law as unconstitutional on first amendment free speech grounds twice already. We’ve seen these types of laws proposed and defeated for years, so why is this one any different? We went to both sides of the argument to find the answer.

What’s the law say?

The California bill demands that violent video games be marked with a two-inch square label on the front of the box. Retailers that sell those games to minors would be liable for up to $1,000 per violation. Take a big game on its release date and a bad sales clerk, and that could add up to a hefty chunk of change.

The law eschews the ESRB rating system, and demands a separate set of descriptors be applied. It describes a violent game as one in which "the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being." The bill also details what it means by each of those words and extends its description to include characters with "substantially human characteristics."

According to the bill, a game falls under the law if "a reasonable person, considering the game as a whole, would find it appeals to a deviant or morbid interest of minors...it is patently offensive to prevailing standards in the community as to what is suitable for minors...or it causes the game, as a whole, to lack serious literary, artistic, political, or scientific value for minors."

If some red flags are popping up as you read those descriptions, you’re not the only one. The ESA has some problems as well.

What’s at stake?

Game Informer asked ESA spokesman Rich Taylor about the challenges the bill presents to the gaming industry. "Do you want the government even beginning to get into the area of deciding what can and can’t be sold and marketed, and ultimately, what can and can’t be created?" Taylor asked. "As someone who enjoys video games, do you believe that form of creative entertainment deserves the same constitutional protections afforded to books, films, and music, and other forms of popular entertainment? Why should this incredibly dynamic industry be treated differently?"

To many gamers, the law sounds redundant. After all, the ESRB already labels M-rated games, and retailers regularly enforce them. This law would complicate the relationship between publishers, retailers, and gamers. "If you’re a retailer, you want to be able to sell the products that come to your store without fear of potentially being on the wrong side of the law," Taylor surmises. "The easier course might be to not carry that game at all. And when retailers make that decision, it means there are fewer places to sell that game for those that create them." Connecting the dots gets easy from there on out. Game publishers and developers need to make money to produce new games and turn a profit. If retailers won’t sell a game for fear of legal penalties, the likelihood of those games being made decreases.

Moreover, the ESA has concerns about the precedent set by the law, both in terms of future video game legislation, as well as limitations set on other forms of media. "It’s a law that would treat creative works in a way that’s inhospitable to the first amendment," Taylor continues. "That’s a very dangerous place for our country to be considering heading."


Do the undead creatures of Left 4 Dead 2 have "substantially human characteristics"? If so, do players inflict injury on them in a way that is "cruel" or "depraved"?

The Other Side

But are all those arguments legitimate? The California law isn’t concerned with other mediums – only video games. And from the perspective of the state, if the retailers can’t successfully enforce their own sales limitations, how will it ever learn without a penalty? That’s the point of view espoused by the office of California State Senator Leland Yee, the bill’s original author. We spoke with Yee’s chief of staff, Adam Keigwin, for some clarification. "What’s at stake is whether states have the right to pass laws that may restrict what is harmful to kids," Keigwin says. "In the past, the courts have ruled in favor of protecting children on so many issues. There’s certainly a heck of a lot less evidence that pornography has any harm to kids, and yet they have ruled that we can limit their access to pornography. They’ve ruled time and again that we can limit children’s access to several things: driver’s licenses, firearms, the death penalty, life without parole sentences in certain cases, tobacco, alcohol." Citing studies that draw connections between real life violence and the playing of violent video games, California hopes the Supreme Court will lean on the side of child protection.

But why is a law necessary? The ESA claims to have one of the strongest entertainment ratings organizations in any medium. "We take great pride in the Entertainment Software Ratings Board," Taylor says. "The Federal Trade Commission looks at movie ratings, music labeling, and video game ratings every two years or so. Consistently, and increasingly so, it says that the ones that are doing the best job in educating and being clear at the retail level is the video game industry."

Citing the same organization, Keigwin highlights some very different findings. "At the time that they passed this law, a federal trade commission study showed that well over half the kids 14-16 years old were able to purchase ultra-violent video games," he claims. "That number has improved, and I’ll give the industry credit for that. With that said, it’s still nearly 30 percent of young kids that are able to purchase ultra-violent video games."
Keigwin also isn’t satisfied with the way games are classified in the first place. "The ratings system itself is flawed. They have an AO rating – they don’t use it even though the AO description says that it’s for extreme violence. They’ve never rated a game AO based upon violence. So why have it? It sends the wrong message to parents who look at an M game and say: ‘Oh, well if it was so bad it would have gotten an AO rating.’ A parent doesn’t know that a game has never been rated AO. That’s the problem. ‘Mature’ is a very ambiguous term."

The ESA takes issue with this line of reasoning, citing the detailed descriptions that accompany each rating, and proposes another solution that avoids treading into legislation. "We think government efforts should be focused on joining with us to ensure greater understanding and use of our system, because it’s the parents – not the government, and not the gaming industry – that should make decisions about what games are suitable for their children," Taylor declares.

Next up: The big unresolved questions, and what you can do to get involved.

(This feature originally appeared in Game Informer magazine issue number 210.)

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Comments
  • these is in Issue 210 is October's Magazine :)

  • After reading this in the magazine i went to videogamevoters.org immediately and signed up.

  • This is from Octobers issue.

  • FREEDOM!!!

    ...is a lie.

  • God i am so tired of these people blaming the industry. If a minor gets a rated M game it is because either their PARENTS bought it for them or their PARENTS gave the o.k. for them to get it. Come on parents, you watch what you kids do on the internet, on their phone, while watching movies, and listening to music, yet when you fail to censor video games you blame other people.

  • "They have an AO rating – they don’t use it even though the AO description says that it’s for extreme violence. They’ve never rated a game AO based upon violence. So why have it? It sends the wrong message to parents who look at an M game and say: ‘Oh, well if it was so bad it would have gotten an AO rating.’ A parent doesn’t know that a game has never been rated AO."

    This is just me, but my parents have never looked at a game and said that I could have it because it wasn't rated AO. And for the most part, that is true about them all. Because, really, how many parents have heard of the AO rating unless they are avid gamers? I know my parents, and many others, are not. So, Mr. Keigwim, you are wrong. Parents don't look for an AO rating, because they have never heard of it
  • The fact that Yee has the audacity to compare video games to pornography, tobacco, alcohol, and firearms is frankly insulting and disgustingly ignorant.

  • the reason this law is a threat to not just video games but a bunch of other mediums is this, they aren't arguing on the grounds that video games aren't art, they're arguing on the grounds that they are art but that states have a right to restrict something if they think it will cause the unforeseeable acts of a criminal, now ask yourself this, how will they determine what medium will or will not cause a person to be a criminal, in my experience they will decide that not by doing sound scientific study, but by their own feelings on the matter


    they also don't think the industry is capable of regulating itself, despite having a very good track record they're still at the mercy of an idiot parent, cause that's how an 8 year old boy/girl usually get's a game like MW2 or halo reach, through an idiot parent, how would this law change that? by taking the item in question off the shelves

    TL DR version:

    who do you want to determine what is and what isn't okay to sell, the industry itself or some out of touch politician in a government building somewhere
  • Why are they pushing this so hard? IT'S A VIDEO GAME! I mean, when's the last time you ever heard that "A kid under the age of 15 ever killed someone because he seen it in a video game"? I know I never have. If people didnt want their kids playing these games, DONT BUY IT FOR THEM! For the love of God, I think people are just looking for something new to fight over.

  • After I read this in October's issue I signed up immediately after reading it lol

  • I'm glad you wrote this article, Matt.  You cleared some things up for me, and until now I didn't understand why the law was such a big deal; it just sounded like the state was legally "cementing" what retailers and ESRB have in place already.  I didn't realize it was so poorly written and shunned the ESRB.

  • The AO rating might-as-well not exist. It's a very extreme rating that is pretty much never used; I'm not sure if I've ever seen an AO rating.

    That being said... I hope to goodness the ESA wins this one, or we're looking at huge issues on the horizon.

  • I bet you the majority who would back the law would be PTA Moms(No Joke).

  • Kratos would not talk this out. He'd slaughter first the judges and then anyone who disagrees with him.

  • So why don't R rated movies have to have a 2 inch label on it? Movies can be just as bad, or worse than video games. I really don't think there is any difference in watching everything happen in a movie to controlling the actions in a game.

  • Come on people!  Take responsibility for your children for once in your life instead of empowering the State to be the Nanny of your kids.  This is about lawyers and politicians making money.  Liberal fascism is all about "do it for the children".  Time to listen to Metallica's Justice for All... "you can do it your own way, if it's done just how I say!"

  • Come on people!  Take responsibility for your children for once in your life instead of empowering the State to be the Nanny of your kids.  This is about lawyers and politicians making money.  Liberal fascism is all about "do it for the children".  Time to listen to Metallica's Justice for All... "you can do it your own way, if it's done just how I say!"

  • Why should anyone over 17 years old care? If all that's gonna happen is another square box on the front with a rating who cares?

  • This is wrong on so many levels. For one thing, it is discrimination against video games, an affront to our constitutional rights, and the argument itself is complete crap. I told my parents about the AO ratings thing and they literally said to me, "What the **** is an AO rating?"

  • So... i guess i can thank lazy parents that this is an issue.... well thx lazy parents for being so lazy and making sure the government is doing something instead of getting of your lazy asses and make sure your son/daughter grows up right.

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