The lights are on
Creating a new character for a brand-new IP takes a lot of iteration. With Enslaved: Odyssey to the West, developer Ninja Theory went through reams of sketch paper trying to nail down its two main characters, Monkey and Trip. Ninja Theory’s very own creative art director, Alessandro Taini, shared a few of Trip’s early concept designs and walked us through the birth of its female lead.
“This is the first sketch of Trip that was created for the game’s initial trailer, even before the production had started on the game. The initial idea was to give her the look of royalty, so she looks Queen-like. This is similar to the Trip character in the original Journey to the West novel. We looked at making Trip pale in order to give her a gothic look, but ultimately decided to steer away from that direction.”
“I knew Trip was going to be a hacker and a mechanic, so I had Tank Girl in my mind, as well as Kai from Heavenly Sword – one of the best characters I think I have ever made. At this stage Trip still had a cat-shaped hat – like Kai – with a string at the back to give it some dynamism. On the shirt there is a face of a random character; it’s supposed to be like something you would see a teenager wearing. It is important when you create a character to give them personality through their costume. If you make a shirt with a specific logo or drawing on it, you can make the character more unique. With her legs I was experimenting with different colors, textures, and fabrics."
“I wanted to make her look feminine, so I gave her these hair ornaments. I was curious to try different hair colors to see what effect it would have on the character. We decided that the blue hair felt too science fiction and too punk, and finally settled on red.”
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I enjoy some good concept art, I feel like it seems that it allows you to see the evolution of the actual game as a whole. The characters will change around the game, and the game will change around the character.
the final looks almost like angelina jolie, so i am totaly diggin it, she's hot
It's funny to me that the rip in her pants on her bum is one of the few things that has remained consistent in her design. I think it's sexy, but perhaps a little overkill. ;)
I'm glad they got away from the headgear. Can't wait 'til the game comes out.
Heh, yup, you can spot this as a Ninja Theory piece from a mile away. I love their style.
last one is without a doubt the best
thats a very interesting progression of the character model
*knock knock* Hello, dudes and gals at G.I.? Yeah, um, I just wanted to let you know that I think stuff like this is really COOL. So, like, if you can do this more often, I'm totally game. You know, just sayin'.
She really just looks like a mix of Nariko and Kai from Heavenly sword, like almost to a scientific extent.
She looks pretty cool, I'm still skeptical about this game.
I love concept art, it's always great to see how characters, environments, weapons and everything else is brought from a concept to a fully realized idea and this artwork is no exception. It's also interesting to see how such small things like Trip's hair length, color, tattoos and clothes are so vital in portraying her character.
It's going to be good. It must be good. So high of hopes for this.
this was an awesome concept art article
The third picture on the first page looks a bit like that partner character in Heavenly Sword...whats-her-name...the "Twing Tang" girl?
Oh well, I guess I can't remember her name. But I think its funny, because the final version reminds me of Nariko from that game. There are a LOT of repetitive visual themes running throughout Trip's design when compared to the girls from Heavenly Sword. Not that I'm complaining; those were gorgeous designs and jaw dropping models.
VERY cool art, GI. Thanks for the hookup! Glad you're giving this game some love; it looks very promising.
Enslaved's concept art has been gorgeous so far.
I love looking at it, especially as things progress.
That is awesome.
I love seeing the concepts of the characters evolve...
I like the end tripp but the last few ones were nearly just as good. This was a good one GI, give us some more :)