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What We Want In Resident Evil 6

This is an update to a story we originally posted on July 9, 2010. After checking out the recently revealed trailer for Resident Evil 6, we're revisiting our initial desires and predicting the probability that our wishes will come true.

Original Story: Over the last fifteen years the Resident Evil series has changed from being about barely scraping by with a few pistol rounds during a zombie outbreak to taking out titanic leviathan monsters with satellite lasers. While this evolution has been met with lucrative sales, diehard fans like me are wondering how far this franchise can stray from the original formula before it becomes ludicrous. For example: If Chris Redfield starts arm-wrestling giant zombie Martians on an exploding space station, it will have jumped the shark.

Jun Takeuchi, producer of Resident Evil 5, previously stated that RE5 would likely be the last of its kind. With that in mind, I’ve concocted a list of things we’d like to see in Resident Evil 6. We want to see a game that incorporates the best elements of the new and old school RE games, while delivering something fresh. Come along as we muse about the future of a franchise that began with a little incident in an old mansion.

Stupid-Ass Zombies

Resident Evil 4 introduced the semi-intelligent, speedy Ganados enemies to balance out players’ increased firepower and control. Resident Evil 5 took it further with Majinis, but that’s where we want it to stop. The undead are supposed to be slow, mindless, flesh-devourers that exist only to instill a feeling of omnipresent dread. Before you say that slow zombies aren’t fun in games any more, think about Dead Rising, Call of Duty: World at War, and Resident Evil: Darkside Chronicles. The walking dead should do just that – walk. Resident Evil 6 has the ability to capitalize on next-gen tech to make the undead even more horrifying. Imagine facing the hordes of Dead Rising in a darker, more foreboding atmosphere.

Probability: 90% (It looks like the streets of Tall Oaks and China are stricken with a mixture of more primitive undead and bio-organic weapons)



New Story

I defended Resident Evil’s ridiculous story for more years than I care to admit. A series can only have so many virus strains, exploding laboratories, and scythe-clawed super mutants before things start to get stale however. It’s high time to ditch Raccoon City, the T-virus, and every psychopath hell-bent on bio-weaponizing the global population. Capcom needs to reduce the scope of the story to something akin to the first games. What made the first few games so terrifying and entertaining was that they were perilous struggles through a small town dense with abominations. Resident Evil 6 could be about a harrowing escape from a zombie-riddled urban area to the country and I’d be satisfied. Think Left 4 Dead. Capcom needs to stop with the contrived rocket launcher boss fights atop flaming rooftops.

Probability: 50% (It appears there will be echoes of past Resident Evils in RE 6. We predict the story will be composed equally of new and old story threads)



New Characters

I’ve shared some wonderful memories with Jill Valentine, Chris Redfield, Leon S. Kennedy, and Wesker, but their characters have been warped so much over the years that they’re hardy recognizable. At the rate things are going now, we’re only a couple sequels away from Chris using his robot arms to fight Wesker’s ghost on the bottom of the ocean. While these characters don’t need to be eradicated from the fiction, reducing them to small cameos and focusing on new protagonists would refresh the series. That, or make a game with Barry Burton as the lead.

Probability: 100% (While both Chris Redfield and Leon S. Kennedy are the leads this time around, a new male and female join the cast)



New Gameplay With Classic Mechanics


Resident Evil 4 delivered some of the best gameplay in the series while maintaining a decent sense of tension. Now is the time to push it to the limits – with a boatload of slow zombies that test a gamer’s ability to squeeze off headshots under pressure. Also, each bullet should be worth its weight in gold, returning the series to its survival horror roots. Capcom could also give players the choice between an over-the-shoulder third-person perspective or the cinematic, fixed camera views from the early games. Playing in the classic view would trade weapon accuracy for increased awareness of the surroundings, while third-person would do the opposite. Allowing this type of swap on the fly would appease staunch traditionalists and shooter-minded gamers, while also allowing players to change their view depending on the situation.

Probability: 75% (RE 6 appears to be a fast-paced action-game, and while the slow plodding of survival horror seems unlikely, new gameplay mechanics like sliding into cover, shooting from the ground, and moving while shooting look to be in the game.)



Puzzles!

Before Resident Evil became about killing monsters in a linear game world, progression was about solving puzzles and deciphering riddles. Though I don’t long for the days when I scoured expansive mansions searching for a dumb key for a dumb door, I do miss using my mind to solve creepy puzzles. Reading files, picking up obscure items, and trying to do so without getting murdered was a lot of fun and a great way to break up the game’s pacing. Recent games have been mile-a-minute sprints without time to stop and smell the roses. Would the Raccoon Police Department have been as memorable if it was only briefly visited? It’s time to bring back puzzles, but we can afford to skip anything involving chess pieces, pianos, clocks, or alchemy.

Probability: 15% (The pace of this game looks to be on par with RE 4 and 5, making the odds of classic, cryptic head-scratchers slim)



Scariness

So we’ve asserted that we’d like the survival part back in the Resident Evil formula, but what about the horror? Remember dogs jumping through windows and Nemesis stalking your every move? Resident Evil used to be scary as hell! Playable only while the sun is shining and birds are chirping kind of scary. Closet zombies, unnaturally fast enemies, and surprise instant-kills should be pushed back to the forefront in order to reignite the fizzled fear. If Dead Space can deliver a horrifying, over-the-shoulder third-person game, why can’t the granddaddy of survival horror do it? Make us pee our pants, Capcom. We dare you.

Probability: 40% (While it doesn't seem to have the same sense of dreadful isolation as the classic Resident Evils, what we've seen of RE 6 so far hints that it may share the same level of intense, overwhelming enemy encounters as Dead Space. The Raccoon City-esque Tall Oaks environment also looks like a promising locale for some surprises)

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Comments
  • The thing that made the series scary early on for me was the feeling of being trapped in the mansion. Maybe the new game should give people the feeling of no escape that Left 4 Dead of Dead Space do so well.
  • look at what we have become as gamers. who are we to tell game makers what to put in their games? we trusted them all this time to make good ones. and now we think we can tell them what to do? we are some jaded ppl now a days.
  • please give us the opportunity to run and gun. the worst thing about re5 was the combat mechanics. It wasn't scary like dead space scary so much as "omg!! I can't move while shooting so now I'm either stuck here shooting getting my arms chewed off or stuck running down this hallway and turning around, hoping I can kill the enemies before they reach me!" But I do agree on new protagonists. That would be nice.
  • It all sounds pretty good. I too am tired of fighting zombies that don't even seem like zombies. And yes, please give us a story that's a little less over the top silliness.

    Oh, and not having your feet glued in place while shooting would be great -- slower movement is okay, but zero mobility is frustrating.
  • I agree with everything on this list. Update the clunky controls of the old entries to something more akin to the new entries, while going back to low ammo supplies and scares around every corner. They could possibly make the best entry in the series since the first 2.
  • Absolutely. I'm not totally into that type of game, but i would play a Resident Evil that returned to it's roots and didn't have all of the stupid characters and giant mutants. I know you can do it, Capcom!
  • This is pretty much my dreamlist for the next RE as well. Whatever they chose to do though I hope they bring back the scare factor. Also I wonder if Co-op will be in RE6?
  • how about actually being able to move AND shoot???? i don't care what any reviewer said about parts 4 and 5, the controls were still the same crappy tank controls, just from a different perspective. Dead Space proved you could move and shoot at the same time and it worked wonderfully. time for Resident Evil to jump on that same bus.
  • I would not advise daring them to make us piss ourselves, cause they will. I dont really want to spend lots of money on new pants guys. Please.

  • I concur. I miss the puzzles from the old RE and the scare factor. I still remember jumping out of my couch cuz of the stupid dog jumping through the window.

  • as long as they keep the third-person over the shoulder view I'm fine.  Absolutely hated the old camera.

  • Dead Space makes RE5 look like the ugly twin. What I don't get is how GI praises Dead Space (which has an abundance of ammo) but bashes RE5 for the same thing... I like both games, but don't get the comparison there. Reducing ammo availablity does make things a bit more tense when you fight enemies; but can also be annoying.
  • I agree with all of these points. The Resident Evil franchise has lost it's roots, though I still think that Resident Evil 5 was a great investment in the series. But the thing that drew me to this series was the survival horror theme. If Capcom does make a "Resident Evil 6" or a reboot, then they should remember what made this franchise so famous.
  • RE5 wasnt scary at all. And i'd love to actually move around while shooting.
  • I didn't even know they announced RE6, that's awesome! Well they haven't really let us down before, so I have a feeling that even if everything on your wish list isn't addressed, it will still be a badass game.

  • All I want is Sheva's fine @ss in the game, and I'll buy it just for her.. She get my vote for hottest girl in a game....
  • If they make Resident Evil 6 i want it to be scarier even if you are can play with other people and I would love to see Barry Burton as the main character

  • I say throw in an entirely new protagonist, but have characters from the series appear in secondary roles.  I'd love to see something done with Sherry Birkin (the little girl from Resident Evil 2).  She can be affected by the G-Virus, don't forget.  It would actually be pretty cool to see a game with Sherry as the main character.  

  • i think all of these ideas are great. i also thought the use of the term 'boatload of zombies' was funny, as it looks like the new 3DS RE does indeed take place on a boat (one probably full of zombies. i thought RE5 was great, but being able to run-and-gun would've been nice. idk if i could handle a truly terrifying RE game though, i'm a wimp when it comes to scary games. oh, and its no big deal of course, but just for your own porpoises, i think in the 'new character section,' it should be 'they're HARDLY recognizable.' great article.

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