Switch Lights

The lights are on

A Look Back At 3D Console Gaming

In case you haven't heard, gamers are really, really interested in playing video games in 3D. At least that's what we're constantly being told by PR reps, anyway. From Nintendo's newly debuted 3DS to Sony's line of 3D-ready HDTVs, a large portion of the industry believes 3D will play an important role in the future of video games. But for veteran gamers the promise of 3D gaming is nothing new; developers have been trying to create stereoscopic games for more than 20 years, to varying (though usually dismal) levels of success. Join us for a look back at the best and worst attempts at 3D gaming.

3-D WorldRunner (NES, 1987):
The first time I saw 3-D WorldRunner, its forward-scrolling action and surreal landscapes blew my adolescent mind - and that was before trying out the 3D glasses. The game used anaglyph imaging to create its 3D effects, which is really just a fancy term for those red and blue cardboard glasses that seemed way less dorky in the '80s. Developed by Square, WorldRunner had some major star power behind it: Hironobu Sakaguchi, Nasir Gebelli, and Nobuo Uematsu all reportedly had a hand in creating the game before moving on to Square's staple franchise, Final Fantasy.

Rad Racer (NES, 1987):
If you couldn't tell by the visual similarities, Rad Racer was Nintendo's answer to Sega's Out Run. It was the second NES game developed by Square to feature anaglyph-based 3D, which helped set the title apart from Sega's popular racer. The game was also featured in the 1989 Fred Savage classic, The Wizard, further legitimizing its use of the word "rad" in its title.

Space Harrier 3-D (Sega Master System, 1988):
Space Harrier 3-D's checkered floors and fleet-footed protagonist may look strikingly similar to what WorldRunner delivered, but don't blame Sega: the original Space Harrier was an arcade game released over a year before Nintendo's knockoff. The Sega Master System installment of the series is the only title to feature a 3D mode, thanks to the system's SegaScope 3-D peripheral.

Other SegaScope 3-D Games (Sega Master System, 1988):
Although it never gained widespread popularity, the SegaScope 3-D was an impressive peripheral. Unlike tinted anaglyph glasses, SegaScope 3-D employed actual LCD shutter glasses, similar to those used with modern 3D-ready HDTVs. Shutter glasses get rid of the discoloration caused by anaglyph glasses, resulting in a better image quality. Despite this advantage, SegaScope was a colossal failure, and only a handful of games were released for it, including Zaxxon 3-D, Missile Defense 3-D, and Out Run 3-D.

Virtual Boy (1995):
Speaking of colossal failures: Possibly Nintendo's most infamous flop, the Virtual Boy was a short-lived console that used LEDs and oscillating mirrors to create a projected 3D effect. While the sense of depth was impressive, the console was only capable of projecting a monochromatic image, its one color being red, much less. The system also had to stay in a fixed position, requiring players to hunch over a table in order to play it correctly. The Virtual Boy had the potential to cause severe eyestrain as well, to the point where the system would automatically pop up a message every 15 minutes encouraging the player to take a break. Nintendo also warned that children under the age of seven shouldn't play the Virtual Boy, because their eyesight hasn't fully developed yet, and the console could cause permanent damage - much like getting punched in the eyeball by a cybernetic boxer:


"Move your child's underdeveloped eyeballs closer to my fist, please."

These problems proved fatal for the Virtual Boy, and Nintendo abandoned the console the year after it was released. Only 14 Virtual Boy titles were released in the US, including 3D Tetris, Mario's Tennis, Teleroboxer, and Virtual Boy Wario Land. The failure of the Virtual Boy is also rumored to be the reason legendary designer Gunpei Yokoi left Nintendo in 1997. If there was any good to come out of the Virtual Boy, perhaps it's that Nintendo learned from the doomed console's mistakes and made the 3DS far less intrusive.

Email the author , or follow on , , and .

Comments
  • LOL my friend had a Virtual Boy, and I remember wanting one. I'm actually glad I never ended up getting it.

  • I don't want to shell out 3000+$ for a TV that can do 3D games. I'm personally fine with 2D and don't see the need for 3d.

  • I wouldn't play any sort of game in 3D.  It ruins the experience for me.  I mean, who wants to watch a green/red tinted screen for 2-3 hours at a time??

  • i had both space harrier 3d and missile defense 3d for the master system. they worked great for their time

  • I plan to get the 3ds if the price is low enough but, the 3d T.V.s I don't like.

  • Just today I went to a store and watched a movie on a 3D Television with glasses. It was impressive, but a little bit distracting. I would like to play a game on 3D to get the huge experience but I wonder if it would take away the awesomeness as well. I'm guessing,yeah it would.

  • Reminds me, I still gotta get archam asylum

  • Why are people so obsessed with moving into the third dimension? What does it really add? I don't know, but I kinda want a 3DS.

  • Great article. Informative and entertaining, Jeff.
  • Well, the "new" version of 3d doesn't use the anagraph glasses, so you don't have the hue discoloration and loss of detail.  

    Yes, the difficulty is having both a TV and a system (only ps3) that support the new type of 3d.  The tvs will come down in price, as Sony will drive that market - they are the innovator of the electronics world.  Give it a year or two and they'll be close to affordable and in 5 years, they'll be what LCDs are now.

  • ahhh, the fated virtual boy.

  • 3D is not what makes a video game engrossing. It's an excellent storyline, or spot-on game play. A game can be in 3D, but as we've seen so far with the few 3D titles released, they pretty much suck.

  • I will buy a 3D HDTV when they cost as much as HDTV now. When I can find a Vision 3D HDTV for $300 then I will get into the whole 3D thing. For now, it's more of a gimmick anyways.

    Now if the made TV with what they did for the 3DS then I would be very interested in that.

  • Hey does anybody know if the 3DS uses stereoscopic technology? I can't see steoscopic cause my eyes suck... If it doesn't use that tech, I think I would be able to see though.

  • 3D Worldrunner was soooo legit, idc what anyone says

  • I played Rad Racer with the 3D glasses back in the day. The racing may have been rad, but I was radder.
  • 3D is highly stupid. Why go buy a completely new TV for like five 3D games and one 3D channel on TV? On top of that, you go and buy 100 dollar glasses. Whoopee! When you figure it all out, you're no better off then you really were before. And who wants to wear some crappy stupid looking glasses anyway, when some of us have to wear glasses all the time? That adds up to uncomfortable viewing, even worse for those with normal glasses anyway. ALSO, it's TV! Not reality! I don't see why I want things poppin' out at me? It just annoys the crap outta me. I just hate how there's all this 3D stuff. I don't want it to come to 3D-only games or something like that. I know it probably won't come to that for all games, but I could see some doing that.

    I have a thing for the push for 3D stuff. D:<
  • Man I wish this would die out already.  Twenty-three years is way to long of a time for this fad.

  • Well, I don't have anything against 3D, but I'm not going to spend the kind of money Sony is asking to buy a new T.V. just so I can have it.  It isn't worth it.

  • yeah im not too excited bout 3d gaming. idc im not gonna do anythign i can to get it but if somethign comes along where i dotn have to buy a new $5000 t.v, im all for it. i also like how this was filed under "dan looks silly"

1 2 3 Next