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Retrospective: Opening Remarks

One of the best things about working at Game Informer is our extensive library of classic and contemporary games, affectionately known as The Vault. In addition to being an invaluable resource for our everyday work, it’s a great place to find inspiration. The other day a few of us were talking about how RPG openings have grown increasingly bombastic over the years and how long it takes before players actually get to take control of these games. That got us thinking: Was it much better in the days of, say, the SNES? The system was known for a solid roster of RPGs, and we thought it would be interesting to pick up a few of the games and record the game introductions. In addition to getting a completely unscientific sense of intro length, it would be a fun chance to see how primitive – or awesome – these early stories used to be.

This isn’t meant to be a comprehensive look at the genre on the platform – and it isn’t – but we think it’s an interesting retrospective of the early days of console RPGs.

Brain Lord
Publisher: Enix
Developer: Produce
Release: August 1994

“One day, the Dragon Warriors were drawn into a great battle. Many lost their lives.”

Brain Lord was developed by Produce, the studio that created the SNES RPG 7th Saga and platformer Super Adventure Island. Brain Lord’s story involves a hero drawn from a family line of heroes, tasked with finding a mysterious tower. The game is notable for a couple of reasons. First, it featured a lot of math-centric puzzles. Additionally, it eschewed traditional leveling-up mechanics in favor of a system that focused exclusively on earning gold and buying better gear.

Breath of Fire
Publisher: Squaresoft
Developer: Capcom
Release: October 1994

“Wake up Warrior! Disaster has struck! We need the power of the Dragon!”

The Breath of Fire series took place in a world with anthropomorphic animals as well as humans who could transform into dragons. It was developed by Capcom and featured character designs from Keiji Inafune. Years later the save system from his Dead Rising game generated controversy for the way it handled character death, though it was borrowed from the PS2 game Breath of Fire: Dragon Quarter.

Breath of Fire II
Publisher: Capcom
Developer: Capcom
Release: December 1995

“Pray to God! Praise God! You must become God’s strength……”

The sequel may have been set 500 years after the events of the first Breath of Fire game, but it was released in North America barely a year after its predecessor. Breath of Fire II’s story centers around a false church and its idols, which was pretty strong stuff for the time. Other than that, the most notable thing about the sequel is that Capcom published the game itself in North America, instead of Squaresoft.

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Comments
  • They set us up the bomb

  • Illusion of Gaia and Secret of Mana were two of my favorite SNES games.  i would love to see downloads of these on PSN or XBLA.  not sure if it would happen or not, but one can dream....can't they?

  • seven stars is so amazing. one of the more entertaining and light hearted rpg's

  • Final Fantasy VI is still one of my favorite openings...  Chrono Trigger lets you take control really quickly, I kind of miss that these days...

  • Secret of Mana is still my favorite Co-op game of all time.  

    Super Mario RPG is my favorite Mario game of all time.

    And Earthbound is one of the funniest/quirkiest games of all time.  

  • The beginning of Brain Lord sounds exactly like the one in the book, Eragon. Y'know. The Inheritance Cycle? With the 15 year old author?

  • Super Mario RPG was the first game my dad sat down and played through entirely with me, a feat he has yet to perform again! lol

  • I think the flashy openings to RPGs today are fine. Old ones were always full of just tons of text anyway =/

  • So many memories in those games...

  • These RPGs were great. Too bad they don't make them like this anymore (with juiced up graphics of course :P)

  • Mario RPG was amazing. thank god for virtual console. i can still play it today!!!

  • Secret of Mana and Chrono Trigger sum up my childhood as far as RPGs.

    What is the etiquette on saved games in the vault when it comes to older titles that are saved on the cartridge? There are other saved games in the videos and it reminds me of the old days of renting SNES games from blockbuster. You essentially had to beat the game in one rental or return it and the immediately rent the same copy, or else you would never see your save file again. Do you guys have to leave a file open for the next person? I dunno how pressing of an issue this is, given the number of copies you have for different titles and how often or not, older SNES games are rented out. Just curious.
  • Oh man I feel bad for not owning an SNES. Secrets of Mana looks amazing and is definitely my type of RPG. Breath of Fire remake for the GBA in like 2001, right around Christmas, was an amazing game, could never beat it though, I don't blame myself, I was only nine at the time. Got 40-50% through the game though.

    Either way great memories and wished I had played some of these. I was stuck with the Sega Genesis growing up. Thank god for Sonic.

  • Secret of Mana is the greatest RPG of all time.

  • cool

  • Earthbound is my favorite RPG other than the Final Fantasy Series!

  • Earthbound!!! WOOT!

  • so boring just a bunch of text rather have MGS length cutscenes that are actually exciting...sadly I never played any of these games...sigh...

  • Staff

    @KGreekness:

    When going through these games, I always erased the save files of people who no longer work here. :P Otherwise I don't think the issue has ever come up, but if there was ever a reason someone might need the save file, we'd just ask about it...or duel to the death to see who gets to save their game.

  • I liked the Mario RPG game a lot.  The rest of these games are all my buddy would play.  He was an RPG freak!!! He beat a couple of these games in a day.  

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