The lights are on
In 2005, a team of seven Digipen students put together an innovative
puzzle game called Narbacular Drop for their senior project. In the two
years that followed, the entire team was recruited by legendary
developer Valve to turn their class project into the immediately
beloved Portal. Check out the video below to hear three members of the
Narbacular Drop team talk about the immediate transition from working
on schoolwork to working on a high-profile, massively successful title.
If you feel like trying out the full version of Narbacular Drop for yourself, click here for the download page. To check out the rest of our Portal 2 coverage, head over to our hub page.
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Lucky bastards. I wish I could have gotten a cool job that easily. Well, anyway, nice job on their parts and I'm looking forward to Portal 2.
yeah, fully agree about shirt! It's great to see how game has been created.
you have to be creative to make a game and these guys are good at that. keep up the good work and cant wait for portal two
Good start to the week. After last weeks news, it's good to hear a developer talking about their publisher in an endearing manner.
Alright, who wants to make a crazy puzzle game right now and then get recruited by valve. Lets do this. Just kidding. I wish this would happen to me though, but I still have to get better at programming.
Just played it. It's VERY different from Portal, although I can see some similarities...
I'm interested in how they came up with the word "narbacular."
I wish developers could hold on to their young ideas that get destroyed by their publishers most of the time. We would have alot more Portal inventive games. I thank the stars for Valve being in the industry. They do not have to do anything but be themselves and keep working and great things get made.
I wonder why no one has come up with the moniker "For a gamer, by a gamer." You know, FA...oh, that's why.
I wish I could go straight outta school to making games. They seem like your average joe. Makes me want to go make a game.
Awesome. That's pretty sweet.
Can't wait for the second installment ^_^
Definitely going to have to download this later. I never knew anything about it except for the name before, but now I can see how it translated into Portal. Can't wait for the magazine to get here so I can learn more!
That is interesting how their game, Narbacular Drop, turned into Portal. It is also lucky of them that the got a job so fast.
I just need to thank Valve for being able to know talent and seeing the potential in games. Thanks.
It really good to see that there are examples of the industry taking notice of talent. Way to make to make it the big show team Narbacular Drop.
Wow this is an amazing story to hear from those 3 guys. I can't wait to see Potal 2.
I really wish I worked for Valve :/ I'm only a booking system programmer but heck...
Valve does not give up on unique talent