The lights are on
Splash Damage is certainly no stranger to creating memorable multiplayer warfare. The company has made a name for itself by creating unique, objective-based multiplayer modes for popular franchises like Quake and Wolfenstein. This fall Splash Damage will be launching its first original IP, Brink, a game that aims to blur the line between single player and multiplayer like never before. We talked with Richard Ham, the creative director of Brink, to see what separates his upcoming FPS from the rest of the pack.Like Splash Damage’s Enemy Territory franchise, Brink breaks down the action into a series of objective-based competitive maps. How does the story unfold within this style of gameplay? Are the maps interwoven and meant to be played sequentially? Or are they self-contained and playable out of order?
Well, they’re both actually. It’s been a tricky feat of writing, but basically, each mission in Brink is completely standalone if that’s how you want to experience it. You can jump around from mission to mission in any order you want, and always have a clear understanding about what’s going on and what you need to accomplish.
For instance, you might be choosing to play through the story solo, in sequence, when one evening you see a friend of yours playing in a mission you haven’t reached yet and he’s playing for the opposing side. We decided that we didn’t want ‘the story’ to stand in the way of friends playing together, so you can leave your storyline behind and jump into the mission with your friend. And after that’s over, maybe he’ll jump into your storyline and play with you.
This is all possible because Brink is very unique in how it approaches single player and multiplayer gaming. For us, there’s no difference between the two. If you’re playing single player, you’re playing through the story effectively by yourself. If you’re playing co-op, you play that same story with a friend. If you’re playing online, the storyline is identical, but the enemies are controlled by real players. And those human players who are your enemies in a mission? They’re actually playing through their own separate storyline, and to them, you’re the enemy they have to defeat to complete their campaign.
What can players expect to unlock as they level up? Will they have access to new weapons or different types of objectives? Or are the unlockables restricted to customizing the look of your character?
We’re putting a lot of unlockable content in Brink. As you mentioned, there are quite a few outfits, hairstyles, clothing colors, etc., you can get which are all about changing your look and showing off how ‘leet you are.
But even more important than that are the abilities. Every time the player levels up, they can buy one new ability, in one of five different categories: soldier, medic, operative, engineer, or all-purpose. Each of these can only be used when you’re playing as a particular class, but remember, you’ll be able to change classes at any time while you’re in a mission. This creates a lot of really rich and dynamic situations where you can radically change the course of a mission, and the type of gameplay you’re involved in, by changing your class and focusing on an entirely different set of objectives. And because you change, your teammates and the enemy will change as well to adapt.
And of course, there are guns. We wouldn’t be a FPS without a wide range of weapons, in several different categories. In addition to new weapons you can unlock, there are also a wide variety of weapon attachments you can get, which change how your weapons behave and how you use them.
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just have to wait to find out =)..looks good..gameplay? hrmm
I don't know what to think about this game...
Looks like a soild game.....as of right now anyway.
Meh; we'll see.
Looks fun... If it turns out good, I'll get a clan together and standard uniform will make us look like Nazis.
It sounds like they have a lot of interesting ideas. The SMART system sounds like a fun idea. Let the game do all the acrobatics while you focus on gunning everyone down. I'm assuming that will play out sort of like Wet, but automated.
I'm hooked...as long as they can deliver on there ideas.
Anybody who says this game is not good only by looking at the screenshots shown here is completely wrong,go to Youtube and check the gameplay vids of this game out.
and...
Team Fortress 2 + Killzone 2 = BRINK.
Sounds like it is coming together pretty well hopefully it turns out as ambitious as it sounds, it could be a great game. I will be keeping my eye on this.
The overall art direction of this game is very appealing... except for the faces. Having a very hard time getting past that, but the ambition and tech behind this title has me intrigued...
This kind of reminds me of the game MS announced a few years back but we havent heard anything about since then, remember the massive multiplayer shooter called Huxley if so has anyone heard anything as of late about it?
This sounds awesome, but extremely tough to implement effectively. I also thought the same thing about what Borderlands was trying to do and I absolutely loved that game However, it seems that Brink may be trying to do too many things at once. I hope they have deep enough pockets and a long enough development time to do this correctly because it could be something not seen before.
Check for gameplay videos on YouTube. This game has good potential. I am intrigued.
i like the idea of standard communication phrases with the wheel - and i like the idea of melding a mmorpg with fps. lots of good stuff here, but of course got to play the actual game to find out.
Ahhh never mind about the whole Huxley question I posed. I looked into it after I asked if anyone heard anything about it as of late. Well the game has fell into development hell nad once bought by a new dev house turned it into a Unreal tournament clone. With no real word on if it will even be cross platform with pc and 360 as origin ally planned with the biggest likely hood of it being pc only.
After looking through the Youtube Videos, and then scanning through the pictures, I can safetly say that "I am stocked!"
HMMH
Just add this to the already long list of games to be excited for...
I think this is going to be an excellent game. It looks like they may actually only attract players who are willing to play as a team and work together. Something you don't see very often online. Plus if my teammate refuses to help, I will take the extra EXP off his hands.
I'm going to keep watching this but I think ddep down I have already bought it.
this game looks like it could go either way.
We'll have to play a demo or get a pretty solid review for me to get this game. Lots of cool idea though. Although I don't like the whole idea about the Online multi player campaign idea though. don't know how they are going to pull that off.