The lights are on
In our coverage of BioShock 2 over the past few months, we've provided details on the changes you'll encounter during your next excursion through Rapture, put a name to the mysterious Big Daddy protagonist, Subject Delta, and uncovered details on new and familiar faces in the game. Big Sisters are the new kids on the Rapture block who you'll encounter quite a bit in the sequel. While we don't know what lies underneath the diving suit of this Big Daddy/Little Sister hybrid, we can examine her design and hazard a few guesses. In this design breakdown, we take a look at some of the nuances in Big Sister's design to gain more insight on this character that you'll become very familiar with once BioShock 2 hits stores next week.
The Big Sister helmet is a departure from the helmets of the Bouncers and Rosies you encountered in the original BioShock, and is much smaller and rounder, almost making her look like an insect. The glaring red light emanating from the portal is the focal point of Big Sister's design that was intended to intimidate the player in dark areas. The rest of the helmet is composed of pieces of metal taken from suits of fallen Big Daddies that were welded together to protect her noggin. While the helmet lacks any sort of expressive features, a head tilt is more than enough to let you know what she's thinking, and it's probably nothing good as she is always trying to kill you.
In BioShock 2, you'll frequently face off against Big Sisters who are protecting the Adam supply from intruders so it's important to know what she's packing. Aside from her telekinetic abilities, Big Sisters shoot projectiles from one arm, and carry a modified gatherer gun in the other. This oversized piece of equipment is significantly larger than those carried by Little Sisters, and is topped off with a terrifyingly lengthy, and rusty needle. From the looks of these images, it appears it has already been used...a lot. Early in development, Big Sister was equipped with a rifle, but instead the team decided on an Adam needle. She already resembled a Big Daddy knock off, and was simply missing the iconic Little Sister tool to bring the hybrid full circle.
Amid her terrifying exterior, the Big Sister shows a softer side once her most vulnerable area is exposed. Attached to the air tank on her back is a basket used to carry Little Sisters, a design element that tells a story in itself. When the little girls are captured, they grow bored sitting in the basket so they doodle away on Big Sister's back, and adorn the basket with hair bows. The soft colors and innocent images are points of contrast to the rigid metal on her weapons and armor.
The Big Sisters in BioShock 2 are graceful, yet awkward all the same. This character model sports a homemade get-up, held together by belts and shards of metal that are rough around the edges, but softened by pink bows. From a front view you're immediately greeted by a harsh red glow beaming from the Big Sister's helmet, but then as she turns around to make her escape, you'll notice a tenderness in her design that shows there may be more to this character than meets the eye.
What are your thoughts on the Big Sister's design? Would you have done anything differently with this character?
*** FIRST. NO ONE GIVES A ***.
My mom won't let me get this, or else my mouth would be watering over this.
Sorry. I really hate it when people put first, but for some reason, I got extreme gratification from putting a comment on an article "FIRST."
You'd understand if you'd experienced it before.
Hey! At least a put something else besides just putting "First!"
It's better than nothing!
cool! might get it (if I can tear myself away from Mass Effect2)
Already paid in full.
this looks pretty cool
I think the design is really unique yet original to the Big daddy design and I really do like that they contrast her badass side with the innocent side of the little sisters. I want this game now!!!!!!
Look at that girl with the daisy dukes on
I don't know how something/someone can possibly look "badass" with all of the bows all over her armor...thing, but somehow, 2K and Irrational managed to do it.
I don't know what could be done differently and still pull off a cool/scary looking character. 2K & Irrational definitly have it down.
Yup, my pre-order is all paid for. The big sister is a very cool and scary concept. I like the finished look. I would have made the big sister more like her little counter-part though with a dress stained with the wear and tear of the world crumbling around her, but she would still hold that look of innocence and beauty to decieve the player into thinking the big sister looks harmless but then turns out to be a tool of death and destruction.
Overall not bad,though the knees and leg braces in the concept art give me the impresion that they have very -very- bad legs.It looks like her knees could break at any moment and gives that "sickly asthmatic kid" feeling...if the sickly asthmatic kid sported telekinesis and a giant needle on their arm.
DEFINITELY getting this
Already paid off the special edition, and i think big sisters getup is pretty cool, the only thing i'd do different is have her helmet glow a different color when she uses her telekinesis, but overall it looks really Rapture-y.
@Master Asazi
Irational games isn't actually making the sequel. I forget who is right now (it's probably extremely obvious).
As for the Big Sister, it looks awesome and I'm glad they found ways to still try to make you feel like it's challenging instead of making everything way too easy.
the doodles on the back were something i never noticed before but, in true Bioshock style, seem to be the most characteristic thing about Big Sisters.
I don't know if I'm going to be as afraid of a Big Sister as I was of the Big Daddy. I guess I didn't stay too afraid of the Big Daddy once I was able to control them. I wonder if we will be able to control the Big Sisters?
I'm playing through the original again right now getting primed for this bad boy.
So hyped for this game!!
i still haven't played the first one.after i play the first one i really plan on playing this,if i can stop playing mass effect 2.
I never noticed the doodles either
Wouldn't have changed a single thing