The lights are on
As part of our extensive Halo: Reach coverage, we decided to take a look back at Bungie’s most recent release, Halo 3: ODST. Find out Bungie’s thoughts on final pricing, audio logs, Firefight matchmaking, and the possibility of DLC, straight from ODST creative director Joseph Staten.When ODST was first announced, Bungie said it wouldn’t be a full $60 title. At what point did you eventually decide ODST would be full price? Did you expect it to be a tough battle since consumers already thought of the game in a certain way? Well, to be clear, we didn’t decide anything related to the price; those decisions are made outside of Bungie. But the truth is that ODST started out as an expansion pack, and over time evolved into a full-featured beast that we could all stand behind at a $60 price point. It was a frustrating situation to be in, absolutely. It would be great to always know where you’re going to end up – to be able to tell your fans exactly what to expect from the get-go. But that’s really hard to do in general, and it was even harder to do with ODST. The team was much smaller but the tech was much more stable than we were used to – there were just a lot of factors that made ODST’s development more difficult to predict than previous Halo games. It’s tough as a company who takes such pains to be upfront and honest with its fans to see that honesty backfire. But we’d rather have that problem than the opposite.ODSTs are not as powerful as Spartans in Halo lore, which results in the use of health packs and lack of duel wielding. What do you say to players who thought having a “weaker” character detracted from the fun? How does Bungie weigh the importance of canon versus gameplay?I’d tell them they’re not using the new pistol enough! All kidding aside, we tried to strike a balance between vulnerability and special forces ***-ness. Aside from the health model, we found that weapon load-out was a great thing to tweak; the new sound-suppressed pistol and SMG were perfect for ODSTs but maybe a little too stealthy for Spartans. Sure, we also allowed our ODSTs to flip overturned Warthogs and rip off mounted turrets. But, in the end, the game has to be fun above all else. And sometimes that means bending the fiction a little.
Some players really enjoyed the story told in the audio logs – possibly more than the main plot – but were frustrated at tracking down all the files. Was there any consideration during development that this story would be more directly integrated into the main plot?We figured it would take about a week for a movie of all the audio logs to appear on YouTube (and we were right) for folks who didn’t want to scour the city. But for folks who did, we wanted to make it a decent challenge. Some audio logs were definitely harder to find than others, and early on we considered adding all their locations to the map as we unlocked them. But we found through playtesting that people thought this wasn’t fun because it was too easy. So, again, we did our best to land somewhere in the middle, and we’re really happy players enjoyed Sadie’s story.
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halo reach will suck as bad as the last 3 halo's... halo 1 was original and groundbreaking ever since then it's the same old stuff with no innavation horrible vechicle controls and muddy cartoonish graphics but still people eat it up, who knows. GI will give it a 10 and call it game of the year b/c they will be scared to lose all their 13 year old subscribers who will whine to their mommy that it's not fair, while games like Dead Space, and Dante's inferno will probably go unnoticed. LONG LIVE HOUR OF VICTORY best XBOX 360 game ever!
*** you game informer, I want reach news, I have ods *** t i don't need you telling me about it
If you didn't notice or didn't have the patience, there's an extra scene AFTER the credits with Sergeant Johnson and Virgil. It's actually quite comical.
After I played this version of Halo, I really didnt want to go back to the old halo. Because for once you could actually strategize and be killed continually unless you changed your tactic. And the way your armor and guns looked were so "newish" and not that old Halo 3 bulky pistol.
fun but very short. sad didnt have match making for firefight.
"Everybody loves firefight mode!" ?????
It was fun at first, but this seriously suffered from lack of matchmaking and repetition. I enjoyed Horde mode much more, but maybe if this had shipped with Halo 3 instead people wouldn't be calling this a rip-off of games that are already out there.
Liked the game, but no matchmaking in Firefight was a ripoff and Bungie knows it.
I had only one problem my solo game keep esaring,as so did my co-op game,making me and my team mate start from flashbacks did this happen to anyone else???
I enjoyed the single player campaign, but the lack of matchmaking with firefight or coop modes hurt its longevity.
ODST felt to much like a rehash of old halo games for my taste. I hope reach is better and more unique.
They should have had matchmaking for firefight as HERSHAYMAY said
I thought ODST was a sold game overall. The lack of Matchmaking in Firefight is a shame, but the redeeming storyline kinda helps balance that out a bit.
Dang. I was hoping for some more Halo Reach coverage. And more of Sage's beard.
I enojyed playing
I loved this game, 8.75 for me. And I can't wait untill the Reach beta starts! Its gonna be great to pwn noobs on new maps
I'm interested to know who these "Some People" are IG is talking about. Sony Fanboys? Who "didn't like that The Rookie was more vulnerable"? Who thought "the VISR didn't do it's job" and they "got lost"? There's a NAV MARKER ON YOUR HUD!! And the side story was great- but the main story was better than any other Halo game so far (because it was more clear). I was perfectly happy with ODST, from it's price to it's length. I can't wait for Reach, but I'm happy playing ODST right now.
"Short and Sweet" are the words I like to describe ODST with.
Looked good but weakest substance in a 60$ title ive played so far.