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Anatomy Of A Character: Dead Space 2

Isaac Clarke’s suit from the original Dead Space defined the character’s iconic look, but he’s getting a visual overhaul for Dead Space 2. His suit upgrades won’t just iterate on the same design; they will have distinct looks based on the functions they were designed to perform in the Dead Space universe. We take a look at the features of Isaac’s Advanced Suit, which has a futuristic feel (even for Dead Space) and is better suited to handle combat situations.

Helmet: Isaac’s helmet isn’t just a bucket over his head. When he wants to take it off, it splits in half and separates into several pieces, folding into the front and back and back of his suit. Players will see this process multiple times, since Isaac will be talking to people face-to-face in Dead Space 2.

Holographic Interface: Like the original Dead Space, Isaac’s objectives and inventory will be accessed in real-time via a holograph projection.

Boots: Equipped with toe and heel jets for maneuverability in zero gravity, this advanced footwear will be good for more than generating echoing footsteps.

Control Wings: With the increased presence of zero-G combat in Dead Space 2, jumping from point to point won’t cut it anymore. These wings extend and assist Isaac with navigating in a weightless environment.

RIG Projector: Isaac’s health and stasis level are now displayed as holograms on his back, though they will retain the bright blue color to make them visible in the dark corridors. The team at Visceral says it is considering “different models” for stasis in Dead Space 2, which may mean that the power recharges slowly instead of depleting.

Armored Plating: A few bands of rusty metal may be enough protection for your average engineer, but this suit is designed to handle combat. The armored plating makes it more difficult for the Necromorphs to sink their claws into Isaac.

Comments
  • Cool. Must've taken a lot of effort

  • I can't wait for this game to come out soon enough! I already get the feeling that they are gonna perfect Dead Space and create an instant classic.

  • I like it. I'm glad that the developers weren't satisfied with what they already had and are trying to push it even further. I can't wait to see this suit in action.

    -Laurance

  • If only the Zelda dev team put this much effort in making a character costume...but good job to Visceral Games btw

  • This suit look's cooler than the first one from what I have seen. Have not gotten the first one but this one and the first one is totally on my list to get. Dead Space is an awesome game series.

  • holy cr@p that looks awesome and once again, i need part 1.

  • For some reason, when I see this suit I think of robot-oriented anime shows. Like Evangelion.

  • looks like dead space 2 continues to head in the right direction

  • Now thats high-tech

  • The suit definitely looks more badass than last time.

  • This is awesome.  I wish I would have played the original.

  • nice shouldve played part one also

  • Mod

    What I really like about this is that the suit doesn't have a new look just because, but it actually has features that will be used or seen in the game.

  • This looks like it took a while to perfect.

  • This reminds of Yoji Shinkawa's work, it looks beautiful.

    The suit - although highly technical - still retains a practical look. This is similar to when Spartan 117 got the Mark VI overhaul, only much cooler.

    The original Dead Space RIG, as well as the alternate RIGs were all pretty utilitarian in appearance, which is something I'm a big fan of in video-games. Everything served a purpose -- or at least it looked like it did, which still counts!

  • Sexy Sexy. Can't wait to see it in action!

  • This one looks nice for sure.  Keep pushing it Visceral.

  • awesome

  • I agree.

  • When I saw the cover I was gonna say it looked like there were little boosters on his boots, but then I thought that might sound stupid.  The new suit is pretty sweet though and I like that its gonna have more functionality this time around.

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