The lights are on
An In Depth Look at the Art and Animation
Disney Epic Mickey is months away from release, but the work involved in its creation began years ago. Anyone who has perused the November 2009 issue of Game Informer understands the project’s dramatic scope and ambition. However, we can only fit so much information in the magazine. In our first Inside the Game online feature, we follow the art and animation development from concept to implementation to get a better sense of how Mickey and his world came to life. Don’t miss your first-ever chance to see early animation tests of Mickey and his friends in action. The WorldCaption: Even a small section or level takes many steps to emerge into gameplay. In Epic Mickey, special 2D side-scrolling levels interconnect the larger 3D areas. Every one of these 2D images is based on an old Disney cartoon classic. This area was based on Clock Cleaners, a 1937 cartoon starring Mickey, Donald, and Goofy. Using scenes from the original as inspiration, the team creates a colored concept art piece to illustrate the idea of the level. Designers work together with the artists to shape the level, and indicate the motions of the many cogs, gears, and platforms in the scene. With those directions in hand, the team can implement a three-dimensional, functional version. Finally, Mickey can jump into action and the level can begin being tested and modified. The process of level creation begins as a collaborative project; as the development team throws around ideas for game design and story the artists begin work on concept art in earnest.“It starts on paper with the general idea of the storyline that Warren [Spector] is going for,” explains art director Lee Harker. “We read on paper the general gist of what the level or the area is supposed to be, and we just start firing off ideas all over the place. At that point Warren will come by and we’ll review the work and talk about general direction that we want to go for in each of these areas. Once we nail in on something, it’s just a matter of refining it and refining it until we have it just right.” Caption: Concept art serves a far more important role than being inspirational imagery or fodder for magazine articles. Good concept art can help guide or inform the development of an entire stage of the game. From early on, the game featured story elements that emerged from the history of Mickey Mouse, which the art needed to reflect. “You’ve got this wealth of subject matter out there that’s known all around the world and respected by so many people. It’s just an honor to be able to work with that, and it’s a big responsibility as well,” Harker admits. “You’ve got to continue on top of all these great artists that have come before you and build off of it.”
The Brave Little Tailor
Caption: Many types of blotlings show up throughout the game, but the spatters shown here are the simplest and stupidest of the bunch. The artists have gone to great lengths to create numerous versions so they remain fresh whenever and wherever they show up in the game. Likewise, the animation team has built a wealth of short but amusing motions and actions for the little guys.With a character like Mickey rigged up, the animators then have a “really cool puppet to play with,” as Auburn describes it. They can begin testing the character’s boundaries – how far can he stretch, what poses can he take, what emotions can he project given his facial structure, etc. With Epic Mickey, the animators have the advantage of decades of Disney animation to inspire and direct their choices. Mickey’s tradition also allows them to explore ideas that would be impossible in a more realistic setting. Many studios would have a hard time depicting a gritty space marine who can walk away from an anvil that drops on his head, but the animation team on Epic Mickey has the tools to pull it off, even if it mean days or even weeks of animation work to get the squashed and stretched version of the character to appear correctly after the anvil falls. Always Two Round Ears
Modern development studios can ill afford having departments working in isolation, and Junction Point is no exception. Throughout our visit, we witnessed the iterative process that interconnects different sections. The animators keep in constant contact with those implementing, playing, and testing the game. The artists respond to needs for new environments and characters as they emerge, requiring a constant effort throughout the development cycle.
If this iterative process succeeds, Epic Mickey could put the mouse back on the map. Modern 3D techniques finally allow for the team at Junction Point to present a Mickey Mouse game with the cartoon sensibilities that have been present in his films for decades. Colorful, humorous characters fill the cast, and the environments pull inspiration from classic Disney iconography. Simultaneously, the game introduces a dark and twisted element to Mickey’s world that stands in sharp contrast to his normal environs. It’s a visual framework primed to catapult him back into stardom.
If the process behind the art and animation for Epic Mickey has captured your interest, you'll want to explore our two videos on the subject, Sketching Mickey: The Time Lapse Video, and our video montage of The Art of Epic Mickey. For more on the real-life story of Mickey Mouse, you might enjoy Rise of an Icon: A Pictorial History of Mickey Mouse. Or, for a menu of all our Epic Mickey coverage, visit our landing page for the game, and check out the November 2009 issue of Game Informer magazine.
Want to see everything in greater detail? Make sure and click on the images in the gallery below for full size versions of all the images from this article.
(Design and Layout By Meagan VanBurkleo)
Email the author Matt Miller, or follow on Game Informer.
i am going to buy this
i like the emmense amount of coverage
This looks like a well-constructed game. I wish it wasn't exclusive to the Wii.
This looks great.
Mickey and cool aren't synonymous wtih each other for people over age 8. This game looks to change that.
This game looks awesome. No, wait, let me correct myself. this game looks EPIC!
See? It's funny because the title... is... Epic... Mickey... Okay, I'll stop now.
Ihis game looks fun! I bet my brother will really enjoy this! I have a feeling I will too....LOLZ
Finally, Disney is getting back on the right track. Glad to see that there are some people that understand what Disney SHOULD be.
Can't wait for the game, I'll buy a Wii just for this. Though take your time to make it as good as possible.
Will there be other "worlds"? I just fear that the "dark/30's cartoons" setting may get repetitive. There are so many things to do with the classic Disney universe.
Cube => I happen to own a <a href="www.animationsource.org/.../">Talespin fansite</a>, so if you want to talk about it or the Disney afternoon shows, you're welcome :)
(How much would I pay to see a torn version of Baloo, the Sea Duck, Higher for hire etc in Epic Mickey :) Not that it's going to happen, unfortunately...Everyone seem to forget the TV series.
Sorry about that - the link is www.animationsource.org/.../en
this IM SO GETTING mickey is epic i love his awesomeness and rated m???????????????????????????HELL YEAH
What on earth was the name of that old Disney game that had Mickey and Donald as playable characters? I believe it was on Sega Genesis.
Disillumination => I believe you mean "Mickey & Donald : World of Illusion". One of the best "2 players coop" game ever made, if you ask me :)
And even 15 years later, it's still more beautiful than 90% of the games released nowadays.
this has great potential i hope they can pull it off itll be interesting to see this familiar icon in something not made specially for children
I just got my new issue of gameinformer yesterday, and when i saw EPIC MICKEY, i knew i had to have it. Only disapointment, is that its MONTHS away. FALL OF 2010?! I want it now! but ill give it time. Im sure it will be worth the wait. ^_^
I love the look of the game, but now I just want to know how it plays. Right now its a definite buy for me. Spector's doing a nice job.
like it
What systems is this coming out for?
this looks pretty cool
this should be interesting. ive never been a big fan of mickey(yes im an american!) but im willing to give it a shot.