MAX PAYNE 3 ISSUE ON SALE NOW!
GameInformer - The Final Word on Video and Computer Games
Subscribe |  Customer Service |  My Account   
USERNAME   
PASSWORD 
REMEMBER MY ID
Forgot your password? | Register
505 Games Picks Up Grease IP
Info Leaked On New Final Fantasy Game For DS
Silverlight To Blind Xbox Live With Ads
WWE Jakks Pacific vs. THQ 2010
NBA2 2K10 Ups Preorder Ante
Damnation Developers Get Walking Papers
Blizzard Cuts StarCraft II LAN, Boosts Battle.net
Professor Layton And The Diabolical Twitter
Robot Entertainment Becomes Self Aware
Gears Of War 2 Gets Sequel…Book
It’s A Mad, Mad, Mad, Mad Soundtrack
Aspyr Media Announces Dreamkiller

Up, Up, Down, Down, Left, Right, Left, Right, B, A

f you’re a gamer and haven’t heard of this famous button sequence, you likely fall into one of two categories: one, you’ve got a problem with lying, or two, you’ve got some sort of amnesia going on… and you might want to get that checked out. Or maybe you’re just really good at Contra.

First executed on an NES game (not Contra!) developed by Konami in 1986, the Konami code (and slight variances of it) can now be inputted in more than 125 different computer, video, and
arcade games—some of which aren’t even developed by Konami, the company that created the code in the first place! At first the Konami code was strictly used to grant your character something very beneficial, such as weapon power-ups or a boatload of extra lives, but over time, the special button configuration has served other purposes, like providing humorous easter eggs that could only be discovered by inputting the Up-Up-Down-Down at certain times in the game. And it may or may not leave your character in nothing but his underwear. What!? The code has even reached pop culture, appearing in comics, TV shows, music, tattoos and more.

Game Informer attempts to recognize the Konami code and discover its origins. Who made it? Why was it made? What are the coolest uses of the code? How popular has it become? And for the love of 30 lives, if the code wasn’t first seen in Contra, what game used it first?

Because Contra was one of the more popular NES titles in the day and basically required the Konami code for the average player to complete (the code granted 30 lives from the start, instead of three), most people associate the code’s existence with it. In reality though, the Konami code first appeared in Gradius in 1986, two years before Contra.


Although Contra is most known for using the Konami code, Gradius was the first game to use it

Gradius was a horizontally scrolling shooter by Konami first released for arcade in 1985. Developing the home port of the game for NES, designer Kazuhisa Hashimoto found the build too difficult to play during testing. So, Hashimoto created a code that gave the player a full set of juiced-up weapons without the hassle of acquiring the power-up items during play. The code was left in the final program of the game, and the rest is history. Every subsequent Gradius game used the code in some way or another.

As mentioned, well over 100 other games use the button combination as well, involving slight differences in its input. For example, Contra: Shattered Soldier for PS2 requires you to enter Up, Up, Down, Down, L1, R1, L2, R2, L3, R3 on the second controller to start the game with 30 lives. But let’s talk about some of the more interesting uses of the Konami code.

In Castlevania: Harmony of Dissonance for GBA, entering the code when the Konami logo appears at the title screen allows you to choose Boss Rush to play as Simon Belmont, and the game gets a complete facelift, featuring music, animations, and subsequent gameplay mechanics from the original Castlevania on NES. In Metal Gear Solid 2: Sons of Liberty on PS2, entering the sequence at the end of the game has the main character, Snake, barking, “STOP FOOLIN’ AROUND KID!” At the end of Metal Gear Solid 3: Snake Eater for PS2, Snake confirms “One More to Go…” referring to the fourth and final installment in the series on PS3.



Copyright 1991 - 2009 :: Game Informer Magazine