he Game Audio Network Guild (G.A.N.G.), an organization designed to promote excellence in interactive audio, held its 5th Annual G.A.N.G. Awards on Tuesday, March 8. The awards were selected by members of the game audio industry and G.A.N.G., which has more than 1,200 members. Here is the list of finalists, with award winners bolded.
Audio of the year
- Call of Duty 3
- Gears of War
- Ghost Recon: Advanced Warfighter
- Splinter Cell: Double Agent
- Tomb Raider: Legend
Music of the year
- Dreamfall
- Destroy All Humans! 2
- Hitman: Blood Money
- Lord of the Rings: Battle for Middle Earth II
- Tomb Raider: Legend
Sound design of the year
- Call of Duty 3
- Gears of War
- Ghost Recon: Advanced Warfighter
- Lost Planet: Extreme Condition
- Splinter Cell: Double Agent
Best interactive score
- Ghost Recon: Advanced Warfighter
- Need For Speed: Carbon
- Red Steel
- Splinter Cell: Double Agent
- Tomb Raider: Legend
Best original soundtrack album
- Earthworm Jim Anthology
- Halo 2: Volume Two
- Hitman: Blood Money
- Psychonauts
- Sly Cooper III: Honor Among Thieves
Best dialogue
- 24
- Call of Duty 3
- Dead Rising
- Scarface: The World Is Yours
- Tomb Raider: Legend
Best cinematic/cut-scene audio
- Gears of War
- Half-Life 2: Episode 1
- Lost Planet: Extreme Condition
- Splinter Cell: Double Agent
- The Godfather
Best audio - other
- Assassin's Creed Website
- Cartoon Networks Re-animated: Fit to be Pie'd
- Happy Feet
- Hexic
- Splinter Cell: Double Agent Website
Best original instrumental
- "Theme" - Dreamfall
- "Gates of Stonehelm" - Dark Messiah of Might and Magic
- “Titan” - ParaWorld
- "Main Theme" - Star Trek: Legacy
- "Main Title" - Hitman: Blood Money"Titan" - Paraworld
Best original vocal - pop
- "All My Life" - Battlefield 2: Modern Combat
- "Angel's Heaven" - Red Steel
- "Dr. Kunkle's Funnkle Cake" - Thrillville
- "Let It Go" - NBA 07
- "Shadow Song" - SpellForce 2
Best original vocal - choral
- "Ajikistan Theme" - SOCOM: Combined Assault
- "Apocalypse" - Hitman: Blood Money
- "Baba Yetu" - Civilization IV
- "Elven Morning" - Lord of the Rings: Battle for Middle Earth II
- "Main Theme" - Heroes of Might and Magic V
Best use of licensed music
- Grand Theft Auto: Vice City Stories
- Guitar Hero II
- Need for Speed: Carbon
- Scarface: The World is Yours
- The Godfather
Best arrangement of a non-original score
- "All Along the Watchtower" - Ghost Recon: Advanced Warfighter
- "Amazing Grace" - Left Behind: Eternal Forces
- Jaws: Unleashed
- Onimusha: Dawn of Dreams
- The Godfather
Most innovative use of audio
- Every Extended Extra
- Guitar Hero II
- Loco Roco
- Lumines II
- Singstar: Rocks
Best use of multi-channel surround in a game
- Black
- Call of Duty 3
- Gears of War
- Rainbow Six: Vegas
- Splinter Cell: Double Agent
- Tomb Raider: Legend
Best game audio article, publication or broadcast
- "2006 GDC Audio Boot Camp" by Scott Selfon & others
- "Musical Symmetry" by Jesse Harlin, Audio Column - Game Developer Magazine
- "Settling the Score" by Daniel Kayser - Hardcore Gamer Magazine
- "SiN Episodes: Emergence music study" by Zak Belica - Music4Games.Net
- "Play On: The Composers Behind Today's Game Music" by Russ Pitts - The Escapist
Rookie of the year
- Christopher Tin
G.A.N.G. recognition award
- Audiokinetic - Wwise
G.A.N.G. recognition award
- Gene Semel
Lifetime achievement award
- Koji Kondo
Distinguished service award
- Scott Gershin
- David Murrant
- Scott Selfon
Student contest winners:
Sound Design
- "Necromancing" - Vince Iannelli
Music Comp
- "Anura" - JJ Lee