ame Informer subscribers have a huge Unlimited in store for the May issue. We’ve already rocked the gaming world with the very first look at a Nintendo Revolution game, Ubisoft’s Red Steel. And the cover story included an informative interview with Nintendo’s Senior VP of Marketing, George Harrison. What appeared in the magazine was merely a fraction of the myriad of topics we discussed, and now it’s all here. Read on to find out just what’s in this 13,000-word interview all about the Revolution.
After grilling Mr. Harrison for several hours under a hot lamp, we eventually decided to let him escape back to Nintendo HQ. We have everything we need to know about the Revolution going into E3, and we’re finally able to share it through Game Informer Unlimited. So what’s in this beefy interview? Let’s talk about just a few of the juicy parts:
Which classic gaming rival inspired Nintendo to move toward simpler controls?
How is Nintendo is trying to woo third parties back, and how many Revolution dev kits are out there?
How long did it take to convert Metroid Prime 2: Echoes to Revolution controls for demo purposes? (hint: it's less than a month)
Will the nunchuck be packed in with the system?
What does Nintendo think of the Xbox 360 launch?
How does Nintendo plan to handle its own worldwide launch?
What’s up with the Virtual Console?
How will the Revolution game release schedule be better than the GameCube’s?
Will the Revolution be playable on the E3 show floor?
How does marketing the Revolution compare to the Virtual Boy strategy?
What does Miyamoto think of a Grand Theft Auto for Revolution?
Will there be any DS/Rev interactivity?
Like we said, this is only a sampling of the truckload of information contained within, so head on over to Unlimited for the full scoop. And don’t forget to check out additional details on THQ’s Frontlines: Fuel of War, Activision’s Marvel: Ultimate Alliance, and many more games featured in the magazine.
