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 PLATFORM: PLAYSTATION 3
KIDS BRING NOTHING BUT PAIN

he alethiometer (also known as the Golden Compass) is a truth-telling apparatus. This device’s perplexing design usually requires years of trial and error before a person can learn how to use it properly. Even if you held this mystical gadget in your hands for the first time, and asked it “Is The Golden Compass game worth playing?”, its hands would spin vigorously, then one would stop on an icon of a skull, the second would land on a dagger, and the third would highlight a new icon that materializes from the ether showing a picture of a grave that reads “Here rests a fool who played bad games.”

The Golden Compass is the perfect example of a developer being handcuffed by the property. Without being able to expand the fiction, there isn’t enough here for a legitimate game, but Shiny Entertainment did its best to try and add gameplay where there really shouldn’t be any. For example, when young Lyra converses with people, she cannot respond without first completing a series of atrocious minigames. She also exhibits the coordination of a young Forrest Gump. Not only does she butcher the art of platforming with her poor jumping skills, she struggles to play a simple game of tag.

Knowing full well that every second that Lyra is on screen inflicts unthinkable pain on the gamer, Shiny opted to start the game with a sequence that shouldn’t be seen until the end of the story. As cool as it is to see Iorek Byrnison (a battle-hardened talking bear) make quick work of a pack of wolves, these sequences are dreadfully boring and completely void of any form of challenge.

If you were hoping to be swept up in the narrative, this game also ignores critical plot points from Philip Pullman’s brilliant story, leaving much guesswork to the gamer. It pains me to say this, but turn off your TV and just read the book or head to your local theater. This is a story everyone must experience, just don’t try interacting with it.

  

JOE JUBA   5
Somewhere a poor kid is going to play this game for a book report instead of actually reading The Golden Compass. That kid will probably get an F, which is totally unfair. Playing this sorry excuse for a game requires far more effort and dedication. The poorly bound narrative does an awful job conveying the story, and the game’s best parts (fighting as Iorek) succeed in that they are only boring, not broken. Unfortunately, The Golden Compass can’t even maintain that level of shoddy craftsmanship; the aimless exploration and terrible conversation minigames sink much lower. It doesn’t take an amber spyglass to see that this shameless cash-in is composed of the darkest materials in gaming.
3.25
CONCEPT:
Another popular franchise is dragged through the video game mud, and offers gameplay that doesn’t fit the content
GRAPHICS:
Your eye constantly dances from crude details to choppy animations. This game also wins the award for worst cat animations of all time
SOUND:
Laughable voice acting and music that doesn’t necessarily fit the action at hand
PLAYABILITY:
The experience mostly consists of troublesome platforming, tons of talking, and minigames that should meet the Subtle Knife
ENTERTAINMENT:
There are worse things to do, but most of them involve dying
REPLAY:
Low
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