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 PLATFORM: DS
LACKS FUNDAMENTALS

here are two types of DS games. The first (and better) type manages to use the DS’s touch screen to simplify and streamline familiar gameplay activities, while at the same time adding new, unique elements that could have never been possible without the system’s technology. The second kind takes genres that we’ve all played for years, and then tacks on ill-fitting, gimmicky control schemes for the sake of saying that it has “groundbreaking” touch-screen elements.

It becomes apparent fairly quickly that Mario Hoops 3-on-3 falls into the latter category. Completely eschewing the DS’s face buttons, all your moves (with the exception of court movement, which is still mapped to the d-pad) are done with the stylus. To shoot you quickly swipe up; passing is done by quickly gesturing towards a teammate; blocking is down, etc. For the first 15 minutes, while you’re still learning, it’s sort of engaging. Then, as you progress through the tournament, you begin to realize that all this “innovation” only serves to make things that – in a normal basketball game – would be completely easy much sloppier than they ought to be. Given the amount of things you have to do with it – passing, shooting, blocking, dunking, even positioning your dribble – it starts to resemble complete chaos.

I don’t doubt that the DS can be a good system for sports, but I really don’t think this is the way to go about it. At this point, I’d advise Square Enix (which, surprisingly, developed this game) to stick to the RPG genre until they have a better grasp of the fundamentals of video game basketball.

  

ANDY MCNAMARA   6
Before putting in some time with Hoops, I was convinced that playing basketball with a stylus would be perhaps the most dreadful experience of my gaming life. Thankfully, I was pleasantly surprised to find that the controls are fun. Here is where the praise ends however, because while the control scheme is entertaining, it is also extremely one-dimensional. I found myself picking the single-player game apart with outrageous scores like 684 to zero. Thankfully, the single-player starts to offer up some challenge once you get to the Rainbow tournament, but by this point I had found that I was already bored with the game and its simplicity. It’s a neat and original diversion, but as a full-fledged game Mario Hoops disappoints.
6.5
CONCEPT:
Take the familiar Mario sports formula to the DS with touch-screen control and wireless multiplayer
GRAPHICS:
As always, Mario and the gang exhibit a colorful yet none-too-detailed graphical look
SOUND:
Happy slappy music, plinging coins, wacky sound effects – nothing new here
PLAYABILITY:
In general, the touch-screen control creates more problems than it solves
ENTERTAINMENT:
Like too many DS games, this feels unnecessary and gimmicky
REPLAY:
Moderate
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