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 PLATFORM: WII
SORE SPORT

egions scream as Mario storms a scorched, almost war-torn, field. Shells fly in all directions knocking over his opponents before he grows massive and flattens a few more underfoot. Then something truly amazing happens, Mario is absorbed by an aura of white light, which sends him 30 feet into the air where he rains down a volley of fireballs. If I didn’t have the pictures to prove it, you might not believe I was talking about a soccer game. Then again, I have trouble thinking of this explosion of Nintendo madness – thinly veil by pseudo-sports rules – as a soccer game. Sadly, unlike some of Mario’s similar sports ventures (i.e. Mario Kart, Mario Tennis), I had trouble falling in love with the Mario Strikers series, and Charged does nothing to change that.

It seems the goal for Strikers has always been to keep things short and intense, and to this end Charged succeeds. Most games last only three minutes, and the small fields keep the action pretty close. All 10 captains have their own super-abilities such as DK’s area-clearing ground smash, or Peach’s time-stopping freeze frame, but classic Mario powerups like shells and bananas can be used by anyone. If all that wasn’t enough, each field has its own set of obstacles to face. One might have you dodging falling Thwomps while another sees a tornado crossing the field with a tractor or cow in tow. Sometimes you feel like you’re not just trying to win a game, you’re trying to survive the chaos.

The problem is – despite everything mentioned above – the game isn’t that fun. While Charged is an improvement over the original, it still piles on so much craziness that it buries itself with simplistic gameplay. Your AI teammates are useless, and getting hit by a random object when you are about to score is frustrating. There isn’t much to keep you playing unless you like the multiplayer, which you can play online this time around. The online matches I played managed to keep the action pretty smooth, but you will have to exchange friend codes ahead of time if that’s really your thing. Like that kid in preschool who kept changing the rules while you played, Mario Strikers Charged is amusing for awhile, but eventually you’ll want to play a game you understand.

  

MATTHEW KATO   7
Despite the changes made to this series, it remains no more relevant than if you released an N64 title in 2007. The addition of Mega Saves is a smart feature that utilizes the motion sensor controller, and giving more power to your side kicks creates teamwork. The problem with this title, however, is a fundamental one. When I’m leery to play a “power up” because it might negatively effect me as well as my opponent, that’s when a game stops being a competitive game and starts becoming Mario Party. Is that the magic of Nintendo? Well, I don’t believe in fairies. Strikers’ rampant randomness in the disguise of gameplay – whether it’s a goalie save, catch-up AI, or said power ups – is simply lame. Like many of Nintendo’s so-called sports titles, this franchise won’t be good until it puts in the effort to be more than just adequate.
7.25
CONCEPT:
Insanity, Mario style. Oh yeah, and something kind of a bit like soccer
GRAPHICS:
Some games just can’t be bothered with fancy things like graphics. Strikers is one of those games
SOUND:
Getting the crowd to chant your name is one of the more rewarding aspects of play
PLAYABILITY:
What’s up with the lack of multiple save files on Nintendo systems recently? Come on, guys, it’s just annoying
ENTERTAINMENT:
On-field anarchy creates a thrilling experience, but one that is ultimately lacking the finer details
REPLAY:
Moderate
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