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 PLATFORM: WII
FISH IN A BARREL

ood ol’ terrorists. They’re always there for the gaming industry, ready to kidnap heads of state while throwing themselves wholesale upon the bullets of elite military units. Ghost Squad dips deeply from this well, providing an entirely unoriginal backstory (with all of the attendant bad English and terrible voiceovers endemic to Japanese writers creating games starring Americans) for its traditional light-gun gameplay. And though this shooting gallery doesn’t throw any surprises at players, tight level design and a surprising amount of variety make it a satisfying trip back to the arcades of yore.

Ghost Squad’s core gameplay, while limited, is executed well. Using a Wii Zapper or similar peripheral dramatically cuts down on the wavering that the remote is generally prone to, and obviously makes the game feel much more natural. The scripted enemy spawns are paced well and present popcorn challenges to the casual crowd, while still offering opportunities to pick up bonus medals and higher scores for nailing secondary targets or chaining headshots and multi-kills.

The small twists on standard light-gun action lend Ghost Squad just enough variety and replayability to keep the on-rails shooting interesting. Selecting a fire mode, unlocking new weapons, and choosing between a handful of paths through each of the three levels are minor things, but nonetheless keep the game from being as shallow as many others of its ilk.

Even so, the amount of content is a bit disappointing. Three levels just aren’t enough nowadays, despite a handful of variations on each. The fact that they play out exactly the same way every time doesn’t help, either. Playing through solo or with a buddy is definitely worth an afternoon, though, regardless of the game’s relatively short legs.

  

MATT BERTZ   6.5
Ghost Squad is a fun arcade shooter, which is why it’s a shame that the experience is finished in less than two hours. The Wii Zapper works great, and the game adds subtle twists to its point-and-shoot gameplay to keep the experience fresh. Had Sega invested in 10-12 more levels, this game would have scored much higher, but right now it feels like a demo of a much longer game. If replaying the same three missions with a few minor variables as you move up in difficulty doesn’t bother you, then by all means give this game a go. But I prefer my $30 games to last longer than my last $30 steak dinners.
7
CONCEPT:
Bring the arcade light-gun classic to the Wii
GRAPHICS:
Not good, even in the small pond of third-party Wii games
SOUND:
The voiceovers have more ham than an Easter feast
PLAYABILITY:
Good with the Zapper, mediocre without – that little piece of plastic does wonders
ENTERTAINMENT:
Shallow and short it may be, but it’s an entertaining shooting gallery nevertheless
REPLAY:
Moderate
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