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 PLATFORM: PLAYSTATION 3
FEAR NO EVIL

was very excited to get a chance to play F.E.A.R., which was one of those wildly acclaimed games that I somehow avoided playing on PC and Xbox 360. Although the basis of this PS3 port (the original PC title) is now a couple years old, I’m pleased to report that F.E.A.R.’s taut gameplay can still hold its own with the best of the genre.

Since I imagine many of the people that play this on PS3, like myself, will be approaching this game for the first time, here are the basics: You are a special forces soldier tasked with tracking down Paxton Fettel, a madman who controls a battalion of genetically engineered super-soldiers with his mind. Along the way, you’ll uncover a dark conspiracy involving the government, a large corporation, and a scary little girl that appears to you in visions. Of course, there’s much more to this than meets the eye.

In practice, F.E.A.R. plays out as a finely tuned shooter that distinguishes itself by the copious use of slow-motion shooters á la Max Payne and fairly by-the-numbers scare tactics. The good news is that this is one of the most fun games to run and gun in that I’ve played in ages. While the control is dead-on, F.E.A.R. really comes alive because of its enemy AI, which is quite simply some of the best I’ve ever seen. These super-soldiers are extremely canny, and will pursue, flank, and take cover with ruthless efficiency. All this makes for a single-player campaign that feels as fluid and engaging as a multiplayer bout. Thankfully, once you master the AI, there are human opponents to be had in the solid if not spectacular online component.

However, a few major flaws keep this from being a genre-busting title on par with Half-Life 2 or Halo. For one, the level designs are, at times, downright horrid. Even though almost the entire game takes place in staid industrial and office buildings, the map layouts are mind-bogglingly confusing for no apparent reason. You’ll oftentimes spend as much time wandering around lost as you will shooting. Also, for all the emphasis placed on the scary aspects of this game, I didn’t really feel that the plot or writing was on par with the excellently conceived gameplay. Despite its cinematic pretensions, F.E.A.R. succeeds largely on good old fashioned gunplay, and I’m more than okay with that.

  

MATT MILLER   7.75
With as many great shooters as there are these days, it’s rare to marvel at the steps an AI will take in order to send you back to your last checkpoint. F.E.A.R. is full of those moments. Add in some creepy little girls and some grisly pools of blood, and you’ve got a pretty tight thriller. Sadly, level design is a positive drag, halting the momentum of the slow-mo fights and psych-out horror moments by running you in lazy circles of corridors.  Graphics deliver remarkable lighting and textures, but on cookie-cutter tilesets that are too square and straight to draw the eye. Even so, the fights are quite a sight to behold, and that’s what should bring you to this party in the first place.
8.25
CONCEPT:
Take on hordes of genetically engineered super-soldiers and one creepy little girl
GRAPHICS:
While it features no major improvements over the Xbox 360 or PC versions, it’s a nice, clean-looking FPS for PS3
SOUND:
I don’t often knock a game for poor mixing, but some irritating sound effects were way too loud. In addition, some of the phone message audio was nearly incomprehensible
PLAYABILITY:
While the Sixaxis isn’t the greatest for FPS, this game plays fast and furious with no major headaches
ENTERTAINMENT:
A damn fine shooter that doesn’t totally fulfill the promise of its premise. Still, given the PS3 library right now, this is almost mandatory for action fans
REPLAY:
Moderately High
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