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 PLATFORM: PLAYSTATION 3
RAZOR SHARP

n one level, Heavenly Sword is all about combat. The warrior heroine Nariko wields a cursed sword that drains her life, and players control her as she flips and twirls with an elegant fury that decimates legions of enemies. That’s the heart of the gameplay, but Ninja Theory’s PS3 debut is about more than just action – it’s also about presentation. Each aspect of Heavenly Sword, from the fighting to the art direction, comes together to create one of the most engaging titles on the PS3.

From the moment Nariko chooses to wield the Heavenly Sword, her time with it is limited. As a player, your experience with the sword will also be fairly short; most gamers will probably finish the game in about seven or eight hours. However, that timeframe is dense with non-stop thrills thanks to the game’s ability to continually throw compelling new challenges in front of you. When you aren’t fighting, you’ll assist Nariko through puzzles; help her sister, Kai, avoid capture; and single-handedly take on an entire army. The pacing and implementation of these sequences are excellent, giving you a break from the combat at just the right moments. Incidentally, guiding Kai’s arrows in slow motion through the necks of advancing goons has to be one of my favorite gaming moments this year.

The action is stylish and satisfying, but it has a few gaps that keep Heavenly Sword from reaching the same heights as some of its illustrious peers. The number of different combos is impressive, but the game never motivates you to really explore the intricacies of these options. Button-mashing alone won’t get you through, but the enemies (even the bosses) lack sufficient intelligence to require true calculation. It feels like Ninja Theory was trying to create a strategic and intricate combat system that anyone can play, but that mixed focus occasionally muddles the fighting. Then there’s the blocking system, which requires you to not be in the middle of an attack animation in order to deflect blows. Even though it emphasizes a balance between offense and defense, I was constantly wishing I could deliberately block. Removing your fingers from the buttons (to ensure you don’t start a new animation) also takes you out of the action.

It may not realize its full potential, but the combat in Heavenly Sword is frenzied and entertaining – more than enough to justify giving the game a try. The amazing cutscenes (with some of the best facial animations I’ve ever seen), a cool cast of characters, and the stirring musical score complement the gameplay to create an incredibly cinematic experience. It may invite comparisons to other action titles, but I can safely say that Heavenly Sword is a unique and captivating adventure with a style all its own.

  

ANDREW REINER   9
Film critic Roger Ebert may speak poorly of video games at the moment, but if Heavenly Sword’s seamless blending of silver screen caliber acting with razor-sharp gameplay points toward where this entertainment medium is heading in the future, he may soon give them two thumbs up. The performances that Andy Serkis and his fellow actors deliver are just as impressive as the never-slowing action that unfolds on the battlefield. As you swing the Heavenly Sword, your combat swagger transitions from acrobatic finesse to unabashed brutality – a chemistry that is so satisfying that you’ll wish that there were more enemies to slaughter in each level. When your steel isn’t singing, you are treated to long-range weapon play that, by slowing down time and allowing players to manipulate the trajectory of a shot mid-air, gives wonderful new meaning to a headshot. I know many of you won’t agree with this next point, but part of this game’s charm is how short and compact it is. It throws you right into the fire, doesn’t bog down the quest with random events, and just keeps rolling with the intensity high. Many believe that games will deliver the same cinematic punch as movies. Heavenly Sword shows us just how close this union is.
8.75
CONCEPT:
A cinematic tale of courage and vengeance, plus lots of fighting
GRAPHICS:
If you can tear your eyes away from the swirling blades and dazzling CG, you’ll see some pretty environments, too
SOUND:
The voice acting brings the characters to life, and a wonderful score fuels the story and the action
PLAYABILITY:
ulling off combos and switching among the styles works well, but the lack of an active block is a pain. Also, some of the button-press minigames seem designed for you to fail the first time
ENTERTAINMENT:
Combat is fluid, and the story takes some unexpected twists. Be aware that the fun won’t last forever, though
REPLAY:
Moderate
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