t’s good to see a GBA platformer with a voracious difficulty. Challenging jump sequences are continually thrown in your direction, and collecting every item on a level requires serious skill. As exciting as these elements may be, the biggest hurdle that gamers must overcome is a horribly inconsistent combat mechanic. In this regard, cheap deaths are inevitable. If you don’t hit an enemy with pinpoint precision, you’ll likely take a hit yourself. It’s a terribly frustrating element that ruins the entire experience.