ou are Fam Sisher – I mean, John Lloyd – a member of a special ops team sent in to take out an army of Nightwalkers. Instead of fighting these vampires, however, players will mostly have to avoid them in search of the one correct path through a level. You know how in most stealth games you can usually escape after you get spotted? These speedy jerks will kill you almost instantly no matter where you run or hide. Due to the liberal use of invisible walls and impassable vampires, Artoon has ensured that you can only survive by climbing that one fire escape, shimmying along the ledge, and sliding down the right drain pipe. It will cost many deaths in the name of trial and error to discern this one path for every stage.
Your pistols and machine guns are completely useless against these creatures of the night, and only really exist to shoot off the occasional padlock or scare up some crows as a distraction. It’s not until later in the game that you’ll get a sniper rifle, shotgun, or UV knife (which evaporates after each use). Even then, you can use them only for brief flashes of time. Speaking of lack of combat, the first boss battle doesn’t even kick in until level nine – and it sucks! You just lead this idiot into some traps, shoot him, and then hide behind a pillar until all of your energy replenishes.
Multiplayer is slightly better simply because you can actually attack everybody and take control of a Nightwalker. It’s just sad that being allowed to fight is one of the few positive things a game has going for it.