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 PLATFORM: XBOX 360
TRIAL AND TERROR

ou are Fam Sisher – I mean, John Lloyd –  a member of a special ops team sent in to take out an army of Nightwalkers. Instead of fighting these vampires, however, players will mostly have to avoid them in search of the one correct path through a level. You know how in most stealth games you can usually escape after you get spotted? These speedy jerks will kill you almost instantly no matter where you run or hide. Due to the liberal use of invisible walls and impassable vampires, Artoon has ensured that you can only survive by climbing that one fire escape, shimmying along the ledge, and sliding down the right drain pipe. It will cost many deaths in the name of trial and error to discern this one path for every stage.

Your pistols and machine guns are completely useless against these creatures of the night, and only really exist to shoot off the occasional padlock or scare up some crows as a distraction. It’s not until later in the game that you’ll get a sniper rifle, shotgun, or UV knife (which evaporates after each use). Even then, you can use them only for brief flashes of time. Speaking of lack of combat, the first boss battle doesn’t even kick in until level nine – and it sucks! You just lead this idiot into some traps, shoot him, and then hide behind a pillar until all of your energy replenishes.

Multiplayer is slightly better simply because you can actually attack everybody and take control of a Nightwalker. It’s just sad that being allowed to fight is one of the few positive things a game has going for it.

  

ANDREW REINER   2.75
Vampire Rain begins with a fairly lengthy training level that asks the player to do nothing more than mimic the movements of a teammate. This stage is uneventful, beyond boring, and a horrible way to begin a game. Whoever created the saying “it can only get better from here” is a liar. After the miserable first stage, you can almost see Vampire Rain’s pain-inducing gameplay crumble right before your very eyes. Most of the levels are so blocky that you’d think they were prototyped with LEGOs. I’ve seen broken AI before, but nothing this stupid. One of the vampires that detected me just ran around in circles. And let’s not forget how often you run into invisible walls, or how inefficient your weapons are. In concept, Vampire Rain sounds like a Tsui Hark film, but its gameplay is of the same quality as Vampire in Brooklyn.
3
CONCEPT:
A poor man’s Splinter Cell set in a rainy vampire town
GRAPHICS:
Xbox caliber textures, character models, and rain effects
SOUND:
You might as well pop in a rainstorm meditation CD, that’s all you’ll hear anyway (outside of cheesy voice acting)
PLAYABILITY:
A bad camera, useless weapons, and endless cheap deaths will bring out your gamer rage
ENTERTAINMENT:
One ridiculous conversation (see sidebar) is the only enjoyment you’ll get out of this game
REPLAY:
Low
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