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 PLATFORM: GAME BOY ADVANCE
THE FRIENDLY SKIES

riginally titled Diddy Kong Pilot (and based on the flying sequences of Diddy Kong Racing for N64), Rare retooled the game following its split with Nintendo, replacing Diddy and co. with characters from the Banjo-Kazooie universe and inking a publishing deal with THQ.

The game is a graphical masterpiece, especially considering the limitations of the hardware. Its very advanced Mode 7 scaling effects do a great job of creating the illusion of true 3D. Kudos to all involved.

However, I didn’t find the gameplay to be as involving as the technical aspects of this title. Without the cart and hoverboard racing segments that added variety to Diddy Kong Racing, the "flying" gets a little repetitive. I use quotes around flying because this game’s vehicles are still essentially tied to the track as much as any racing title. You can fly up about 20 virtual feet in the air, and cannot really veer beyond the sides of the roadway. Yes, it’s good, solid stuff, but it could be so much more. The "boss battles" where you have to shoot down the champion of each circuit do add some interest, but I’d really like to see the developers use this technology to break the bounds of the genre (and the track) and send Banjo on some more creative dynamic battles in the skies.

  

MATT MILLER   7

Don’t let anyone fool you. Sure, those cutesy characters may be zooming around in planes, but like so many titles that have come before, Banjo Pilot aspires to the lofty goal of being compared to Mario Kart. As it is, it ends up being pretty mediocre in that regard, with only an occasional funny moment or thrilling race finish thrown in to keep your interest. There are boss battles of sorts at the end of each race set, but these fights are all basically identical. And while there are several courses, all of them are based on just a few templates, making many of the stages look and sound the same. Still, the Mode 7 graphics work remarkably well on the GBA, and it’s hard to dislike characters this silly.

7
CONCEPT:
Resurrect the scuttled Diddy Kong Pilot by giving it a Banjo-Kazooie makover
GRAPHICS:
Very impressive quasi-3D techniques that are well beyond most Mode 7 racers
SOUND:
The phrase “meh” comes to mind
PLAYABILITY:
The control is fairly tight, although the weapons are a bit of a mixed bag
ENTERTAINMENT:
An impressive technical feat that I admire more than I enjoy
REPLAY:
Moderate
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