HALO 3 RECON ISSUE ON SALE NOW!
GameInformer - The Final Word on Video and Computer Games
Subscribe |  Customer Service |  My Account   
USERNAME   
PASSWORD 
REMEMBER MY ID
Forgot your password? | Register

 PLATFORM: DS
REAL MEN WEAR PINK

irby’s a guy who has his priorities straight, and I’ve got to respect that. Just before he’s about to sit down and enjoy some well-earned strawberry shortcake, it is snatched away by a bunch of cutesy animal ne’er-do-wells. Not one to take that kind of thing lying down, Kirby leaps into action to save his dessert, a journey that will take him across the world and eventually into the far reaches of space. Now that’s the kind of gumption I like to see in my video game characters.

I was a huge fan of last year’s Canvas Curse, which had Kirby rolling around with one of the best uses of the touch screen the DS has seen. For Squeak Squad (a reference to those dastardly cake-thieves), Kirby is back to trotting along as he eats and absorbs his enemies. It’s a return to tradition I could have done without in the early levels of this new game, which play out as some of the simplest and least interesting I’ve seen in a platformer in years. Thankfully, the difficulty and complexity of the level design improves as the game wears on. Kirby’s ability to endlessly eat and absorb the powers of what he digests is not only enviable, but pretty darn fun in practice. From breathing fire to donning a magic top hat to transforming into a UFO, every ability offers a little something different. The bottom screen is effectively an X-ray view of Kirby’s stomach contents, where additional powers, food, and treasure chests are stored. Tapping these powers should happen faster and without frustration, but it’s a minor problem.

There are plenty of unlockables to collect on your journey, but gathering them all is the only real reason to keep playing after you smash through your first playthrough. It’s hard for me to imagine that you don’t have better things to do with your time than the silly little multiplayer minigames that are included, but they’re there if you want them. Kirby’s return to tradition didn’t wow me like his first DS roll in the hay. Still, while I might argue with his methods, no one can dispute the results – everybody likes to end their day with a piece of cake.

  

MATT HELGESON   7.75
Kirby’s a cute little dude, but I’ve always preferred his more experimental games – like Dream Course, Tilt ‘n’ Tumble, and the excellent Canvas Curse – to his traditional platformers. His much-lauded ability to absorb enemies and their abilities remains a great gimmick, but Squeak Squad somehow fails to really grab me. For one, the game’s initial levels are nearly lobotomized in their simplicity. Things pick up a bit as you advance, but the leisurely pace of play, coupled with the floaty controls, make for a game that really never achieves much momentum. It’s fun and pleasant, but there’s a reason why Kirby is a perennial bench player on Team Nintendo.
7.75
CONCEPT:
Go questing with Kirby after something way more important than any princess – dessert
GRAPHICS:
Imaginative backgrounds and cute animations are what anybody ought to expect from the franchise
SOUND:
Do you like insane calliope music?
PLAYABILITY:
Movement and powers are controlled well, but the touch screen elements don’t always work as fast as I’d like
ENTERTAINMENT:
A few boring early levels blossom into a return to Kirby’s familiar platforming roots
REPLAY:
Moderately Low
Copyright 1991 - 2008 :: Game Informer Magazine