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 PLATFORM: DS
HANG 'EM FROM A MANA TREE

t is too bad that some gamers will play Heroes of Mana under the impression that they will be getting a handheld approximation of the real-time strategy experience. I concede that many of the concepts in this game are similar to those in an RTS; you harvest resources, build structures, and generate units to fight. Sadly, these ideas flounder so completely in execution that any resemblance to a real strategy title is lost.

The most important component to hit the chopping block is your control over the units. The only command you can issue is attack-move, so if a specific enemy changes location while your guys are in transit, they’ll reach their destination and stand there like gits. That’s assuming that they even arrive, since the pathfinding is so laughably terrible. It’s frustrating and baffling to tell your group of heroes to move straight ahead, and instead they spread out every which way like they’re looking for some kind of morons-only shortcut.

I want to clarify that very few of my issues with the game stem from the stylus-controlled interface. Selecting units works surprisingly well, and it was a good choice to use a centralized location for structures (instead of a sprawling base). Issuing the orders isn’t the problem, it’s what the game decides to do (or not do) with them.

Even if you consider yourself a fan of the series, don’t waste your time here. There was a time when the Mana name meant something, but this is a disappointing entry that drags the franchise through the mud.

  

MATT MILLER   5
I’ve been trying to nail down what I don’t like about this game, but what’s been clear since I stopped playing was that I just didn’t have any fun. The touch screen controls feel forced and obtuse, and battles are short and too easy. It is almost as if the developer knew how frustrating the controls could be, then tried to minimize the suffering. Battles are all about having your heroes and troops in the right place at the right time, since they just auto-attack anything in sight. Unfit for kids or adults, I don’t know who this game was meant to appeal to.
5
CONCEPT:
Take all of the strategy out of the RTS framework. At least it’s still real-time
GRAPHICS:
The Mana art style translates fairly well, but the sprites all get lost in the action
SOUND:
The soundtrack isn’t exactly classic, but there are some decent battle tunes
PLAYABILITY:
Technically, this game is capable of being played. I wouldn’t recommend it
ENTERTAINMENT:
I chuckled on several occasions, but more out of disbelief than enjoyment
REPLAY:
Moderately Low
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