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 PLATFORM: PLAYSTATION 3
FACE STEAK FOR ALL

rom the moment you hear Sean Biggs and Co. sing, “I know you like my swagger/ Oh, oh,” upon loading up Fight Night Round 3 on PlayStation 3, you might think you’re in for the exact same game you fought through last year. For the most part, you’d be right. Everything from the menus to the lengthy career mode returns with few changes. But thankfully EA Canada made a few minor tweaks here and there when porting EA Chicago’s boxing breakthrough.

Skin textures on the in-game character models are among the most realistic in all of video gaming. The 360 fighters may have looked really good, but these guys look damn good. Wrinkles on their foreheads, moles and chest hairs on their torsos, and bulging veins in their arms had me admiring the male form way more than any hetero guy should admit (which obligates me to mention that the ring girls are noticeably hotter this time around). The pugilistic sweat shine looks so good that you’ll be dabbing off your television screen between rounds. The only graphical element that’s taken a step back is the shiny shorts. They’re more like stiff stove pipes than the flowing fabric of the 360 iteration.

The biggest addition to the Fight Night formula is the Get in the Ring mode, which allows you to punch out chumps from a first-person perspective. Analog fighting controls remain almost exactly the same, outside of the obvious adjustments to movement around the ring. It’s quite satisfying (not to mention intimidating) to look your opponent in the eye while you’re trying to knock his teeth out. The sim effect is slightly diminished by the fact that you’re fighting with two disembodied, floating arms. But I guess it’s a more effective solution than see-through, green-grid Little Mac from the arcade version of Nintendo’s Punch-Out!!. As cool as it is to see your blood blurring up the screen and a violent shake every time you get rocked, this mode just doesn’t have that certain something from the traditional camera angle. Most people will mess around with this mode, but probably won’t keep it turned on during their career.

It’s tough to tell if the PS3 version’s graphical pizazz is due to superior hardware power or simply more development time. Round 4 will have to be the true next-gen test.

[Some minor changes have been made to this review since the magazine version was printed. Due to late changes in the game code, the new first-person camera is now available in the career mode via the Options menu. This online review reflects that new information.]

  

MATT MILLER   9
Fight Night on PS3 offers the same bone-crunching punches that made the 360 game so great. For raw realism, it’s unrivaled. Like a birthday gift to the new system, EA has included one huge bonus for the PS3. The new Get in the Ring mode plays entirely in first person. This new angle on your opponent is, in a word, intense. As you dip and weave in front of his attacks, there’s a terrifying quality to his ceaseless assaults. Take too much damage to one of your eyes, and you’ll see the screen on that side darken to a reddened haze. Slip behind his guard with a ruthless uppercut and you can feel your knuckles tighten for the hit. I’m not sure I’d always want to play like this, but it’s definitely a cool addition. Unfortunately, the PS3 Fight Night shares the same problems that held back the earlier iteration – repetitive announcing and some iffy AI being the most egregious offenders. It’s enough to make it lose a point in my scoring, but not enough to keep me from hailing this as a bout you really have to fight.
9
CONCEPT:
Give a fresh coating of paint to a year-old game
GRAPHICS:
Better than the Xbox 360 version in most respects
SOUND:
Same 12 hip-hop songs and bombastic bone crunching
PLAYABILITY:
Punches feel just a bit faster and more responsive than on that other next-gen console
ENTERTAINMENT:
Still the perfect game to get testosterone flowing, especially in a room full of dudes
REPLAY:
High
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