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 PLATFORM: XBOX
HACKING THROUGH A MAGICAL REALM
 

I'm pretty excited for the film adaptation of CS Lewis’s The Lion, The Witch, and The Wardobe. Regardless of your feelings about Lewis’ heavy Christian propaganda (spoiler alert: Aslan is Jesus!), it’s a timeless tale, right up there with The Lord of the Rings series in terms of seminal fantasy writing. No doubt this new film was made possible by the success of Peter Jackson’s interpretation of Tolkien, and it’s also clear that this game takes a good deal of inspiration from Stormfront Studios’ video game version of The Lord of the Rings: The Two Towers.

Like The Two Towers, The Chronicles of Narnia emphasizes small-group hack n’ slash combat, with a simple control scheme augmented by various co-op, special, and unlockable moves to add some depth. Each of the children has their own abilities (Lucy is a healer, Edmund can climb poles, etc.) and you’ll frequently have to switch between them to solve puzzles and keep ahead of the often hectic battles. It’s not a bad concept; I just wish it were implemented better. Playing solo, the AI members of your party are painfully dim – instead of helping out in the battle, they’ll just follow you around like cute English zombies. As the game throws tons of enemy fodder at you, it gets annoying having to deal with, for example, defending yourself and trying to use a ranged weapon to hit a boss character at the same time. Also, the level and puzzle designs are too bogged down in tedious busywork, making what should be a thrilling epic feel more like herding a group of kindergarteners through an obstacle course. As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game.

  

MATT MILLER   5.75

Narnia is a magical place of angst, frustration, and bitterness filled with the childlike wonder of being sent to bed with no supper. At least, that’s what this movie-accompanying game seems to communicate. Playing like the younger and stupider cousin of The Two Towers game, the levels can’t help but feel hopelessly contrived as the Pevensie children are thrust into one martial conflict after another, collecting coins and statues as they go. Basic design flaws gnaw away at the otherwise enjoyable hack n’ slash combat, as endlessly repetitive objectives mix with a cheap sort of difficulty that makes ending a level a relief more than anything else. For its part, the game looks pretty decent, and the movie clips offer a fun glimpse into the film. Even so, it’s hard for me to recommend a game to children or adults that made me take Aslan’s name in vain so many times.

6.5
CONCEPT:
A nice looking film adaptation, heavy on action puzzles and hack n’ slash combat
GRAPHICS:
Really nice, on par with The Lord of the Rings games in terms of visuals. English children look silly in pimped-out fur coats!
SOUND:
A rousing orchestral score bodes well for the movie soundtrack
PLAYABILITY:
Decent, but hampered by frustrating sequences and dumb-as-a-post AI
ENTERTAINMENT:
Unoriginal, and plagued by overly difficult and arbitrary boss battles
REPLAY:
Moderate
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