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 PLATFORM: PC
MORE, BUT NOT BUTTER

'm a big fan of the original Dawn of War; to my mind it was by far the best traditional real-time strategy title in some time. Obviously, I was very pumped for this expansion to come out. However, while the new playable faction of the Imperial Guard is a worthy addition to the Dawn of War universe, Winter Assault didn’t quite live up to my expectations. Though the missions in the single-player portion of the game are fairly long and creative, there are only 12 of them. Also, none of the (admittedly minor) issues that I had with the base game were addressed. This all being said, though, there’s no arguing that this is anything but a good expansion to a great game.

The Imperial Guard, which you’ll play through the most of the Order campaign, are fairly similar to the Space Marines. Dawn of War players will quickly become familiar with them, and they seem well-balanced with the other factions. However, it’s disappointing that they don’t open up any really new avenues of play. For someone like me, who greatly enjoys the variety between Protoss and Zerg, for instance, it’s too bad that this expansion doesn’t do anything to really differentiate the factions to that extent. Not that they’re Warcraft II-like carbon copies of each other by any means, but I can’t help wanting more uniqueness. The brevity of the campaigns (any serious player will roll through all of the single-player content in the matter of a few days) doesn’t help matters, either.

However, these issues are really quite small in the grand scheme of things. More units and maps are always great boons to multiplayer, which is really the big selling point of RTS anyway. If nothing else, this is a solid add-on to a great base game. I just can’t think of anything about it that makes Dawn of War any more of a "must-play" than it already is.

  

MATT MILLER   8.75

Warhammer maintains its hold as the heir apparent to the sci-fi RTS crown with this, the first expansion to one of the best strategy titles in recent years. The new units and campaign offer more of what makes the game so mesmerizing – that is, bigger weapons, battles, and onscreen carnage. The missions this time around manage to convey better than before a sense that each scenario is a truly tremendous conflict. To paraphrase one of the game’s characters, every battle is a war unto itself. The onscreen chaos once a skirmish ensues is even harder than before to keep track of. Even so, that’s less a complaint than it is a comment on how well the game manages to approximate an intense firefight. If you haven’t already, play the original – then follow it up with this as soon as humanly possible.

8
CONCEPT:
Expand on last year’s delightful Dawn of War by adding another faction, new units, and two more campaigns
GRAPHICS:
It’s not like Dawn of War’s engine has somehow lost its luster – this is as pretty as can be
SOUND:
Chaos Marines are as annoying as ever, but otherwise there are no complaints
PLAYABILITY:
Once you get used to the odd way Relic maps the hotkeys, the control is gravy
ENTERTAINMENT:
This is plenty of bang for your buck if you already own the base game
REPLAY:
High
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