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s licensed games based on kid-targeted properties go, I could use a few more games like TMNT. By using the game engine behind Prince of Persia, Ubisoft sacrificed the possibility of four-player cooperative play and instead got some sweet platforming out of the deal. The result is the best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.

Whether jumping from rooftop to rooftop or throwing down with the Foot, there’s a speed and excitement to Ubisoft’s inaugural run at the Turtles that is as fun as it is frantic. The lack of puzzles or complexity in the platforming has one big benefit – there’s a constant drive of forward movement that fits these ninja warriors like a glove. While it’s definitely a bummer that you’ll never be able to plug in and play co-op with a friend, players do eventually gain the ability to switch between the different brothers to take advantage of some unique skills, such as Michelangelo’s nunchuck copter. At other times, you can tag in one of the other warriors with a quick button press, who will jump up to help fling you past wide gaps, reach high ledges, or take out a bunch of enemies at once. Each character also has his own combat and move set, and the animation and art on each of the heroes is one of the game highlights. There’s a strange separation between the excellent character art and animation on the turtles and the occasionally sloppy environments, but the level design is straightforward and zips by so fast that you might not notice.

Combat suffers under the yoke of too many enemies with too little intelligence. I know there’s a perception that this style of combat is fun for younger gamers, but it’s hard for me to believe anybody really prefers endless waves of the same enemy over more complex interactions. The boss fights aren’t much better, where without fail you’re up against some monster who repeats the same attack over and over. At least the Turtles look pretty sweet as they’re taking out the baddies, and even if the fights aren’t stellar they’re always over pretty quick.

A nice variety of levels, some of the trademark Turtles humor, and a story that defies expectation (and credulity) round out the main game. A number of unlockable extras include some amusing videos as well as VR style challenge maps for a little added action. Through it all, the folks at Ubisoft Montreal get across the action and speed that has always made these characters fun. Because of that, even though the levels are ridiculously easy, I think even more experienced gamers could enjoy themselves as I did. TMNT is about as simple as they come, but then again, so was Vanilla Ice’s “Ninja Rap”, and you remember how the world ate that one up.

  

ANDREW REINER   6.75
Prince of Persia and TMNT may not seem like the most likely of bedfellows, but it turns out that harrowing, cliffhanging excitement is exactly what the pizza-munching reptilians needed. Scurrying up walls and bouncing across rooftops is nothing new per se, but the speed and finesse with which these mutants accomplish these acrobatic feats is. It’s platforming in fast-forward. With rock solid controls backing these actions, TMNT could have easily been a platforming giant, but it plummets from grace through unimaginative cookie-cutter level designs. The great gameplay just doesn’t have an impact when the stages bore you to death. The game even goes to great lengths to kill your sense of exploration by laying out a breadcrumb trail. The combat system only kicks your inner fanboy even harder. The tag-team moves look great, but the majority of your time is spent mindlessly pressing buttons against the dumbest AI known to man. As a child of the ‘80s, TMNT is in my DNA, but with sub-par releases like this, my enthusiasm continues to dwindle.
7.5
CONCEPT:
Zip through the rooftops of NYC in a relaunch of one of the most popular kids’ licenses in history
GRAPHICS:
Great art and animation, particularly on the heroes, but the environments are a little bland
SOUND:
Seriously, Raphael. If you say “Here’s Johnny!” one more time, I’m going to throw you off this building
PLAYABILITY:
When you make controls this simple and straightforward, it almost takes some of the fun away
ENTERTAINMENT:
Fun platforming for several hours, but lacking the barest hint of a real challenge – and where’s my four-player co-op?
REPLAY:
Moderately Low
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