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 PLATFORM: XBOX 360
INEVITABILITY

f you’ve paid any attention whatsoever to the way that most big publishers handle their franchises, the fate of the once-seminal Call of Duty franchise should come as no surprise. Yearly sequels to big series – even if that timeframe precludes any kind of real creativity going into the project – are the preferred way to get the maximum profit out of the investment. Publisher Activision passed the reins from series creator Infinity Ward to Activision-owned Treyarch for Call of Duty 3, and the developer clearly didn’t go far out of its way to improve the Call of Duty formula.

During every minute of playtime, I continually questioned Activision’s decision to grace it with the “3” moniker. Everything about this title screams expansion pack. The Nazis look, sound, and fight the same. The graphics are only marginally improved. The level design is of similar quality, and several of the maps still use cheap infinitely spawning enemy tricks to artificially inflate the difficulty. The few new elements that Treyarch added to the mix, drivable vehicles and button-press minigames for actions like setting charges, are nothing more than gimmicks that hardly affect the gameplay. Even so, the core action that was created in Call of Duty 2 and is present here is solid and fun enough to mostly transcend these issues.

At the end of the day, shooting Nazis is a hell of a lot of fun – especially when you have such a great framework to do it in. The presentation is nearly flawless, with amazing smoke effects, the best audio in the genre to date, and gorgeous environments that run the gamut from deciduous forests to bombed-out urban centers. The weapons handle perfectly. Treyarch has also done an admirable job of anchoring the plot of the game in the real history of the war; I even learned a few things about the post-Normandy European theater. If getting your World War II on is what you’re after, Call of Duty 3 has you covered, even if it won’t blow your mind in the process.

Multiplayer, on the other hand, is as skillfully implemented as any FPS player could ask. A variety of modes ranging from classic team deathmatches to variants on the concept of node control present nearly limitless replayability. The several kits available each bring something unique to the team, and most have an interesting secondary ability like mines or rifle-mounted grenades that allow for creative tactics. Map design is likewise outstanding, with good use of all three dimensions and generally well-placed spawn points. A quick, easy matchmaking system and ranking ladders make it incredibly simple to get in and get competitive within seconds. Online multiplayer doesn’t get much better than this.

Call of Duty 3 is a legitimately good game that beats the pants off of plenty of products on the market this holiday season. There’s little to complain about outside of the lack of innovation. However, it pains me deeply to see this franchise, which has done so much to push the first-person shooter genre forward, moving down the dark path of mediocrity that Medal of Honor has been walking for the last several years. Here’s hoping that it doesn’t forever dominate Call of Duty’s destiny, and that the yearly update mandate doesn’t sap everything that made the franchise special in the first place.

  

MATT BERTZ   8.75
By this point in my military career, I’ve smoked enough Krauts to make Patton jealous. I winced at the thought of picking up my M1 Garand for one more campaign in the European Theater, but Call of Duty 3 rewarded me with a well-tuned and frantic war experience. The game won’t win any creativity awards, but it does offer a good 10 hours of Nazi hunting for Hitler (er, History) Channel fanatics and die-hard fraggers. Rather than throw you into various theatres of war spread throughout Europe, COD 3 focuses on the Normandy Breakout in France. The Joes, Brits, and Poles work together to liberate the white-flag friendly Frenchies after they graciously welcomed ze Germans into their cities. The centralized focus works well, as each battle feels like it directly effects the others. Like its single-player counterpart, the multiplayer mode offers no real innovation, but that hardly keeps the action from being addicting.
8.5
CONCEPT:
Crank out a by-the-numbers single-player game while tuning up the online play to new heights
GRAPHICS:
It’s hard to find any faults in this amazing presentation. The smoke effects are particularly awesome
SOUND:
Why do the Nazis insist on referring to me as French infantry, even when I’m playing as an American, British, Canadian, or even Polish soldier?
PLAYABILITY:
The Halo-style health mechanic still feels weird and out of place in a WWII setting
ENTERTAINMENT:
No, it’s not innovative or new in any way. You can’t ask for much more polish in the multiplayer, though
REPLAY:
Moderately High
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