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 PLATFORM: GAMECUBE
NINE PAINFUL LIVES

ust the thought of watching the Catwoman movie makes me vomit a little in my mouth. The idea of playing the game that is based on this waste of film is the equivalent to dunking my head into the world’s dirtiest toilet and gargling. After spending two complete days with this killer app (killer as in you’ll die a little inside each time you play it), I can safely say that I’ve experienced horrors that your mind can’t even begin to comprehend.

With gameplay that should be buried in a litter box and flung into the farthest reaches of space, Catwoman shows no mercy as it tears your soul to shreds. As big of an abomination as it is, the production values that EA put into this game are surprisingly high, and the visual presentation is quite the eye-opener. The frisky feline’s character model is meticulously detailed, and her acrobatic maneuvers are brought to life with silky smooth animations that are a thrill to watch. Much like the Prince of Persia series, Catwoman’s platforming segments demand precision on the player’s part. Flipping around poles, scaling fencing, and whip-swinging are all done very well, but one ill-timed button press or movement can send you tumbling to the bottom of a towering vertical stage. This is where the game really starts to get on your nerves. One little slip up transforms into a lengthy sequence of repeating actions.

Sadly, the platforming is where this title excels the most. The remainder of the game is like watching a train wreck, only to realize that you are on the train. The analog-based fighting system is incredibly clunky, and the easiest way to defeat a foe is to simply knock them into a box, locker, or trash bin. As it turns out, these objects are everywhere! Even on the dance floor! As if it could get any worse, you can also pose seductively to entrance your attackers. Groan.

In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat…not only is it painful, it’s also embarrassing.  



MATT MILLER   5

With all the wit and sagacity of a dead kitten, Catwoman spouts more clichéd idiocy than you’ll know how to handle. The irrelevant plotline fails to make itself evident for the first several stages as you navigate irritating vertical level designs and a sorry excuse for a combat engine. Enemies can never be killed, so a perfectly reasonable scoring strategy is to kick a guy into a corner and whale on him until you’ve hit the max point value for the level. Every time I started to feel like I was enjoying myself with this foul feline, I’d fall down another gap and have to start an entire section over. Consequently, finishing each part of the game was a true joy for no other reason than I knew I’d never have to play it ever again.

4.75
CONCEPT:
Transform the horrors of the silver screen into a game
GRAPHICS:
Meticulous detailing went into the Catwoman model and animations. The lighting effects also showcase an impressive blinding sheen
SOUND:
If you can hear anything over your cries of despair, you’ll detect a cinematic soundtrack and some of the worst one-liners of all time
PLAYABILITY:
The high-flying platforming is executed fairly well, but the odious level designs and miserable combat engine pollute the entire package
ENTERTAINMENT:
Makes Batman games look good (and most of them really suck)
REPLAY:
Low
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