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 PLATFORM: PC
THIS PARTY'S STILL ROCKIN'

ardcore PC gamers like to rag on Halo for being an FPS-lite: a game that hardly innovates and lacks the complexity of PC titles like Far Cry or the Battlefield series. Console-centric players often hold the Halo series up as the pinnacle of first-person action gaming. While both viewpoints are valid, Halo 2’s objective qualities lie somewhere in between these two extremes.

Halo 2’s greatest strength – its incorporation of some modicum of tactical thought into fast-paced, guns-blazing action – shines through on PC just as well as it did on Xbox. Certain tasks, like sniping and nailing Hunters’ weak spots, are noticeably easier with mouse-and-keyboard control. Others, like piloting airborne Banshees, are markedly worse. Overall it’s a wash, with player preference ultimately dictating which scheme suits him or her better. Even though Halo 2 was clearly designed to take into account the foibles of playing on a standard-def display with an Xbox controller, the platform switch doesn’t really tarnish the experience – unlike in PC-to-console ports like Quake 4 or Half-Life 2.

Outside of the addition of a few bonus maps and a level editor as token concessions to the PC crowd, is the same as ever. The small-scale, intimate conflicts at the heart of Halo’s competitive play are still compelling. Finding and joining a session is relatively painless, and the rampant idiocy that pervades Halo 2 on Xbox Live was less of an issue in our time online.

As gorgeous as Halo 2 was in 2004, advancements in technology have predictably left the game’s visuals in the dust. Better anti-aliasing and the higher resolution of PC displays help to some extent, but Crysis this is not. Of course, tiny texture depth and low polygon counts don’t mean much when you’ve got two Ultras and a handful of Jackals flinging plasma at you, but discerning gamers will easily notice the difference between Halo 2’s graphics and the quality of the visuals in a modern PC game.

Halo 2 on Vista is a solid port that brings the Master Chief’s heroism to more gamers, and that’s indisputably a good thing. If it’s additional content or a new experience you’re looking for, though, this direct translation to Windows Vista will feel like $50 wasted.

  

BRYAN VORE   8
Halo 2 on Vista offers no surprises to faithful fans who have followed any preview coverage. The high-res look is definitely a step up from the original console version, but it still doesn’t stack up against modern titles. The mouse and keyboard set can finally play the game their way with accurate results. However, this somehow accentuates just how slowly Master Chief runs. I personally preferred using the 360 controller to retain the Halo feel, and the ease of plug and play makes switching back and forth a snap. Achievement hounds can look forward to almost 500 points just for completing the single-player campaign on Normal, not to mention the loads of multiplayer points. The two new maps are fun, but most people are playing classic levels. This game is most definitely not worth upgrading to an entirely new operating system for, but if you already use Vista and were planning on running through Halo 2 again to brush up for the next chapter, this is the way to do it.
8
CONCEPT:
Dress up Bungie’s 2004 masterpiece as a Trojan horse to entice gamers into upgrading to Vista
GRAPHICS:
As fondly as we all remember them, these visuals haven’t aged well
SOUND:
From the brilliant score to the excellent voiceovers, it still has some of the best audio design in gaming to date
PLAYABILITY:
You know all those fancy leans and sprints you’re used to in a PC FPS? You’ll miss them here
ENTERTAINMENT:
If you’re two and a half years late to the party and need to check out Halo 2, so be it, but modern top-tier PC FPSs blow this away in many respects
REPLAY:
Moderately High
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