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 PLATFORM: PC
YOU MUST BE THIS NERDY TO RIDE

o you know the mechanical differences between Sorcerer and Wizard spellcasting in 3rd Edition Dungeons & Dragons? How about the exception to the basic rule about stacking bonuses to a single die roll? If you know what I’m talking about, this new expansion for Neverwinter Nights 2 is for you. Gamers who don’t know the difference between a fireball and a fireburst may as well turn the page, because there is nothing for you here.

Storm of Zehir has players create a four-person party of adventurers (a first for the series) and dumps them in the middle of a hostile landscape, where the heroes forge alliances with dubious powers and rely on spells and blade skills to survive daily life. A spiffy new overland map makes use of the party’s secondary skills like survival, spot, and listen, along with giving players a ton of real estate to search for and inevitably find dungeons, treasure, and monsters aplenty. Since resting is no longer trivial, building a party that can handle the challenges without blowing through half its spells every time it comes across a wandering group of kobolds (and believe me, you’ll find lots) is critical.

It’s a fantastic Dungeons & Dragons simulator, and for grognards like me who nerd out over wringing every last ounce of character power out of the rulebook, it’s a dream. Mind Flayers? It’s cool, I have magical mental defenses just in case. Dragons? No worries, we have resistance gear somewhere on this pack mule. Conquering challenges like this is what drives a certain segment of the D&D populace, and few video games to date serve that demographic as well as this title.

Anything ancillary to the pure expression of D&D 3.5 Edition rules is an afterthought. The story is serviceable in a D&D prefab adventure sort of way, but this is more like Icewind Dale than Baldur’s Gate. Beyond that, it’s like Obsidian made the awesome framework for celebrating the D&D system and then went down a checklist before sending it out the door. Storm of Zehir has dialogue, cutscenes, voice acting, and tutorials, but only in the barest of senses.

I can’t stress enough that this expansion is for hardcore Dungeons & Dragons nerds. Go into it knowing what it is, though, and this will deliver the kind of no-frills classical Western fantasy RPG experience that made series like Might & Magic and Wizardry great.

  

MATT MILLER   7.5
I love the setting for Storm of Zehir – the dangerous jungle backdrop is a great change of pace. I also appreciate the meticulous level of attention that has been paid to delivering an authentic D&D experience, even if a few allowances had to be made for the change in medium. Sadly, one of the worst elements of the old tabletop game is also present here – random encounters. While the clever approach to adding in these extra encounters is initially novel, it’s easy to grow tired of the constant distraction from the heartier story-based fights. More than anything, this a game squarely targeted at its core audience of D&D enthusiasts. That’s great for pen-and-paper players like myself, but even fans of other role-playing games will have a hard time penetrating the layers of classes, combat rules, and character progression presented here.
7.5
CONCEPT:
Seek fame, fortune, and survival in the Forgotten Realms with this Dungeons & Dragons adventure
GRAPHICS:
Great if you can crank them up, though it can be hard to tell what’s happening in a heated battle
SOUND:
Inconsistent voiceovers, but the music and effects get the job done
PLAYABILITY:
Incorporating Tony_K’s AI mods is a long overdue improvement, and the interface has come miles since NWN 2’s original release
ENTERTAINMENT:
Sometimes nerding out over D&D is the only thing to do. This is a great way to do that
REPLAY:
Moderate
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