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 PLATFORM: DS
MARIO AND DONKEY KONG STRIKE OUT

he original Mario vs. Donkey Kong has a neat concept behind it: Lead Mario through some mazes with his platforming skills, collecting helpless toys along the way. Unfortunately, I didn’t think that game lived up to its potential, and its underachieving sequel is even less successful. Dropping the platforming elements completely, Mario vs. Donkey Kong 2: March of the Minis focuses squarely on the Mario toys and mazes, and is closer to a simplified version of Lemmings than the original game.

Every level is basically the same: You must lead two to eight Mario Minis to a maze’s exit by guiding them around with touch screen controls. Unfortunately, there is very little challenge to any stage (even at the end of the game), as there are multiple solutions to each puzzle. In fact, the hardest thing about the game is failing to complete a level. There are point goals based on time and item collection that are intended to drive multiple replays, but I finished nearly every level with a gold or silver star, and never felt compelled to try to best my score.

But my main gripe with March of the Minis isn’t that it’s too easy – it’s that it’s boring. To me it felt like it was designed to ensure that any player could pick it up and blast through the game in a couple hours – bland, safe, and dull. The touch controls, while simple, can be occasionally imprecise and frustrating. When a game manages to be simultaneously aggravating and boring, that’s when I know it’s definitely not for me.

I’m sure some people will dig March of the Mini’s all-ages gameplay, and the chance to share player-created levels via Wi-Fi is a nice touch, but unless someone comes up with stages that are more interesting than the ones in the main game, I’m certainly not interested.

  


MATT MILLER   7.5
I like Lemmings, and consequently find myself liking this relatively derivative take on the concept with a Mario coat of paint thrown over top. Puzzles are quick and fun, and I appreciate that the game is pretty forgiving in what it takes to progress forward. Then again, this certainly isn’t the most challenging collection of puzzles, with its repetitive boss fights and minigames. The biggest question the game left me with was what exactly Mario is doing rescuing a girl other than Peach. It was fine to play the field with Pauline when you were younger, but come on, buddy. It’s time to settle down and start raising some little plumbers.
6
CONCEPT:
Lead a bunch of brainless toys through some simple mazes, and anger a big monkey in the process
GRAPHICS:
Big and colorful, but nothing special
SOUND:
The music is decent, but more forgettable than many other Nintendo games
PLAYABILITY:
The touch screen controls are simple, yet still manage to lead to frustration
ENTERTAINMENT:
When there’s no challenge, there’s simply not much appeal to a puzzle game, is there?
REPLAY:
Moderate
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