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 PLATFORM: DS
THE MISSING LINK

housands of years in the future, when video game archaeologists unearth Final Fantasy III on the DS, it’s going to be difficult to place in the series’ evolutionary chain. Visually, the game looks like it belongs right between VIII and IX, but the gameplay style (not to mention the affixed Roman numeral) place it much earlier on the timeline. As good as the updated graphics look, make no mistake: this is an old-school adventure, with all of the pitfalls and payoffs that entails.

Despite a rewritten and expanded story (as compared to the 8-bit Japanese release), the plot is a pleasantly familiar excuse to put your characters in constant peril. Fighting your way through said peril is a delight thanks to the centerpiece of the game’s combat, the Job system. By leveling up your party in a variety of available classes (like Black Mage, Knight, and Ninja), you ensure that you’ll have the flexibility to adapt to any environment.

In one case, all of my guys were miniaturized, rendering their physical attacks useless. To cope, I just switched the characters over to their already-learned mage classes and nuked my way through the dungeon instead. It’s not a perfect system; I wish that new jobs were made available quicker, and that fewer of them were redundant (for instance, all other casting classes are basically pointless once you get the Sage). But it opens a lot of doors for different play styles, and gives you plenty of opportunities to experiment with job abilities – partly owing to the fact that you’ll spend a good chunk of time grinding levels once you hit specific areas or bosses.

For all of the battle system tweaks and new dialogue, FF III has something bigger in its favor that is more abstract: It captures the magic of a classic RPG. It doesn’t use “old-school” as an excuse for crummy design choices, but instead taps into time-tested traditions and makes them feel new. Providing you’re the type of person who doesn’t have any trouble going back and playing 8-bit games, Final Final III is an excellent handheld homage to a bygone era.

  

MATT MILLER   8.5
It’s a shame that a game this simple and fun was ever held back from this side of the Pacific. Old-school charm oozes from every minute of playtime. Though the story comes nowhere near the scope of more recent Final Fantasy titles, something here speaks to the wonder and sense of exploration that so many other RPGs try for and fail to reach. An amazing score from series mainstay Nobuo Uematsu is filled with both new melodies and the familiar motifs of earlier games, and might be reason enough to play if only for how those themes recall your earliest console role-playing memories. I even found the job system rewarding, in the way it gives players such a broad latitude for building their own unique party. So maybe the combat is clichéd, and the plot is a straight line from beginning to end. But you can’t blame a fish for swimming instead of running on land, and this fish should swim proudly in the school of the old-style classics.
8
CONCEPT:
There were good reasons why FF III never came out here. Fix those reasons and add some new bells and whistles
GRAPHICS:
Purely classic Final Fantasy (minus the sprites). Closer to FF IX than any other in the series
SOUND:
What’s there is great, but the variety is sorely lacking
PLAYABILITY:
Touch-screen controls are totally pointless, but you won’t need to use them at all
ENTERTAINMENT:
A nostalgic mix of fun and frustration
REPLAY:
Moderate
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