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 PLATFORM: XBOX 360
AFRAID OF ITS OWN SHADOW

e may never know why Microsoft thought it would be a good idea to use a classic RPG license as a tool to promote cross-platform deathmatches between Xbox 360s and PCs. When you are resurrecting one of the many franchises resting in the video game graveyard, it might be smart to go for one that’s at least in the action genre. No, Shadowrun really doesn’t have anything to do with the old games, but if you can get past that (or if you never cared in the first place), the core multiplayer gameplay brings a few interesting appetizers to the table. Too bad it’s not enough to fill you up.

The different races have various talents, with some kind of advantage and weakness present across the board. The speedy Elves take damage quickly, while trolls absorb a lot of punishment but move slowly. Dwarves are resistant to headshots, but take a while to regenerate “essence,” more commonly known as mana. In comparison, human abilities are relatively middle of the road. Most of the matches I participated in contained a decent mix of races, but at times seemed skewed towards humans and elves. The game’s focus on capture the flag means that speed is key, and these two faster races will always have that slight advantage – hence, the balance among races is a little off.

Weapons include all of the old standards like machine guns, pistols, sniper rifles, and grenades. It’s in the rock-paper-scissors dynamic of magic and tech skills that Shadowrun stands out. Blue crystals can be deployed to protect the artifact/flag, while magic-draining grenades will dispose of them quickly. A cloaking device makes players temporarily invulnerable to attacks unless a rival uses gust, a Force push-like maneuver. These are just a few of the many clever counters present in Shadowrun. The tricky thing is that you can only equip three of the twelve powers. Players have to choose just how much they want to invest in healing and resurrection, offensive and defensive skills, or mobility (teleportation and gliding). Experimenting with these powers to find the best combination for specific maps and situations is where the game shines.

Unfortunately, once players get rolling in this regard there really isn’t much else to look forward to. The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down. I would have loved to try out the game’s mechanics in a full-blown single-player campaign with varying objectives for all of the different races. As it stands now, Shadowrun is simply a fraction of a game hidden behind the price of a full one.

  

ANDREW REINER   6.75
Shadowrun is the type of game you would expect to find as a prize in a box of cereal. It doesn’t offer a single player campaign. Its multiplayer component doesn’t track player statistics and only offers an anorexic nine maps. There are no items to unlock, secrets to unearth, or goals to complete. Your characters can’t be customized, and there isn’t much in terms of match altering. The only challenges players face are unlocking the uninspired Achievements and fragging until their eyes bleed. There’s little to it, but Shadowrun definitely delivers on the gameplay front. The unique class types, wild assortment of spells and tech, and tight weapon play unite to create a deeply layered and highly enjoyable FPS experience. You just have to go into it knowing that it doesn’t offer the wealth of options and substance you expect from every other game you play. Like Counter-Strike, I could definitely see people gravitating towards this game for its hard-hitting and original play.
6.5
CONCEPT:
Shoehorn a classic RPG franchise into the Counter-Strike mold
GRAPHICS:
Keeps up with current FPS standards, but doesn’t really push things in a compelling direction
SOUND:
Gunshots, explosions, radio chatter, and no music outside of the menu screens
PLAYABILITY:
Fun maneuvers like teleport and glide are implemented smoothly into a solid FPS control scheme
ENTERTAINMENT:
The various powers are fun to experiment with, but limited maps and gameplay types give little reason to dive deep into the community
REPLAY:
Moderately Low
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