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 PLATFORM: GAME BOY ADVANCE

his port of the 1994 SNES title of the same name is just about as old school as it gets. The graphics have translated nicely to the GBA, and the control works just dandy, but the level design drives me absolutely insane. Cheapness abounds to the point where the gameplay is far more about memorizing where each enemy spawns and what sort of bizarre patterns the walls move around in than plowing through with skill and reflexes. Couple that cheapness with the facts that foreground layers often obscure deadly hazards and your ship has a truly molasses-like speed – both of which boost the difficulty of the tougher encounters into the stratosphere. If you’ve got a burning desire to throw your GBA through a wall in frustration, R-Type III should satisfy it; otherwise you’re well advised to stick to games that won’t make your head explode.  



6.25
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