HALO 3 RECON ISSUE ON SALE NOW!
GameInformer - The Final Word on Video and Computer Games
Subscribe |  Customer Service |  My Account   
USERNAME   
PASSWORD 
REMEMBER MY ID
Forgot your password? | Register
Tees For All

 PLATFORM: PC
FIENDISHLY UNDERWHELMING

aybe Clive Barker should worry more about making good games before he takes Roger Ebert to task about whether video games are an art form. It doesn’t take an overweight film critic to give Jericho two thumbs down.

Jericho’s plot is classic B-move fare, with inane exposition and clichéd dialogue worthy of MST3K razzing. It turns out God dabbled in creation before he unveiled mankind, but didn’t like His handywork. The Firstborn was too grotesquely powerful, so God banished it to the abyss and created the much more acceptable human race. This didn’t sit well with the fledgling being, and it’s been attempting to destroy Earth ever since. Your task as a special forces “warrior magician” is to stop God’s original mistake once and for all using your occult powers and an arsenal of modern weaponry. 

Though it’s hyped as a squad-based shooter, Jericho doesn’t offer tactical gameplay in the traditional sense. You can command your squad of paranormal troopers to move forward or hang back, but either way will likely end with half of your team incapacitated due to their inferior fighting skills. You can, however, switch between the squad members to use their special abilities, which range from standard magic fare like telekinesis to much more appealing skills, like the ability to guide a bullet through multiple enemies. But when you’re not in command of a squad member, don’t expect them to survive a skirmish. The majority of battles revolve just as much around reviving hopeless teammates as they do fighting the fiendish ghouls vying for your soul.

If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile. Each environment features a macabre twist on a historical period, and they rival Painkiller in their haunting heavy metal video backdrop appearance. Unfortunately, the creepy locales and ultraviolent action don’t translate into a frightening experience. And isn’t that where Clive Barker is supposed to shine?

  

BEN REEVES   6.5
I’m only one man, so how am I supposed to keep six characters alive? One of Jericho’s greatest features – the ability to swap between and use your different team members powers – turns out to be the game’s biggest fault since your squad is constantly dying. For a tactical shooter Jericho doesn’t require much finesse. Most of the enemies just barrel towards you, and since your teammates tend to stand in the middle of a room while they fire, you spend most of your time frantically healing them while trying to not get overwhelmed. The script is about as good as an old WB show, but that’s actually what I started to like about it. Maybe we can get a sequel because I think there are some cool shooter ideas hidden under bigger mistakes.
6
CONCEPT:
Clive Barker mixes a horrific plot with some poorly implemented squad mechanics to create the latest lackluster shooter
GRAPHICS:
The amazing Painkiller-meets-Gears of War environments are the highlight of the game
SOUND:
I’ve heard better voice acting on cable access cartoons. Seriously, is SAG already on strike?
PLAYABILITY:
The gunplay responds well, but characters unleash paranormal abilities too slowly, and switching amongst your squad mates can be disorienting
ENTERTAINMENT:
Your war-challenged team will constantly test your patience with its inability to stay alive in the face of evil
REPLAY:
Moderately Low
Copyright 1991 - 2008 :: Game Informer Magazine