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 PLATFORM: WII
A LOSING BATTLE

he Battle of the Bands’ song list is a mixed bag, but that’s okay because you spend most of your time remixing each one with the game’s five musical styles: rock, country, hip-hop, Latin, and marching band. You might even find that you enjoy some of these songs more after they’ve gone through this Frankenstein mash-up. For a guy like me who enjoys a diverse number of musical styles, giving a country twang to Soundgarden’s “Spoonman” or throwing a hip-hop beat over Korn’s “Coming Undone” is the game’s shining achievement.

Tragically, my praise for Battle of the Bands stops there. Gameplay is simple. Gems scroll up from the bottom of the screen and you’ll match the song’s beat to motions of the Wii remote. Music games tend to require a higher level of precision than most other games, but the motion-based gameplay, feels devoid of skill. For the most part, you’re waving the remote in one of three different directions: left, right, or down. And that’s it. You don’t build up a combo score for accuracy or gain any power-ups that dramatically affect your score. If fact, you probably won’t care what your score is as long as you beat your opponent, so there isn’t much incentive for replaying songs.

Since Battle of the Bands is structured like a fighting game, you’re always battling someone. If you’re not playing with a friend, the game’s AI can be very inconsistent. The combat system is too limited to make you feel like you’re actually fighting anything, and the block mechanic is poorly implemented. Some of the more powerful weapons don’t even seem to affect the AI’s performance.

I haven’t laughed this much while playing a game since I was making fun of Donkey Kong Barrel Blast, but Battle of the Bands’ one great idea would have benefited from some more robust gameplay. As it stands, it’s little more than an amusing party game that you’ll pop in only when you and your friends are between sets of Rock Band.

  

MATT HELGESON   6.75
There’s half of a good idea here: recreating multiple versions of each song in different genres ranging from metal to Latin and switching between them on the fly makes for some really striking moments. It’s a great bit of musical wit, and helps to distinguish this Guitar Hero clone from its more popular predecessor. However, the other ways in which it deviates from the formula sink Battle of the Bands. Instead of an awesomely accurate guitar controller, you’re stuck with flailing the Wii remote, an imprecise and gimmicky gameplay mechanic that I never really connected with. I liked hearing the different takes on some of the songs, but the gameplay doesn’t induce that feeling of sublime addiction that is the mark of any great music game. This would make a hell of a mode in Rock Band, though.
6
CONCEPT:
Pick your favorite musical genre, then do harmonic battle against a motley collection of freakish bands
GRAPHICS:
Not the PS2’s – I mean the Wii’s – finest moment. We expect more from music games at this point
SOUND:
The song covers are all done well, and are by far the best part of the game
PLAYABILITY:
Each band has its own set of attacks, but it’s hard to know how they operate until you’ve spent some time with them
ENTERTAINMENT:
If you don’t like the idea of mixing up the musical styles of popular songs, then the finicky gameplay won’t win you over
REPLAY:
Moderately Low
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