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 PLATFORM: PLAYSTATION 3
DIALED IN

or me, rally racing is about thinking without having to think. The only way to survive at high speeds on a dusty trail that’s barely wider than my car is to simply do what my co-pilot tells me to. “Left four over jump 100.” But I have to do it without listening – because the second I think too much about the upcoming turn, I let go of my racing instincts and inevitably screw up my run. This grey zone where instinct and intellect co-exist to produce fluid, breakneck racing is right where Dirt resides. The game’s emphasis on pure racing has already helped make it a hit on the Xbox 360, and this version is no less accomplished.

Dirt is about celebrating off-road racing in various forms. Its tiered pyramid career structure is filled with rally races, bouncing and barreling trucks, and other racing delights. I like being able to choose what I get to race to earn a promotion to the next pyramid stage, but it’s apparent early on that Dirt very quickly lays all its cards down on the table. Because elements of the game such as buying cars and trucks for your garage are underdeveloped, Dirt – as fun as it is – ends up being a very what-you-see-is-what-you-get experience. Unlike Juiced 2, for example, Dirt’s failure to make even buying and upgrading hot cars alluring is a mistake that keeps gamers from being tightly connected to the game, and which prevents it from being great. This de-emphasis on the cars is also evident in the fact that many of the rides feel alike no matter what racing surface you’re on.

Despite its limited focus, Dirt’s single-minded pursuit of racing serves the game well and creates a strong foundation for the future. I guess I can’t blame it for tuning out the rest of the world while it whips around dusty tracks at scary speeds. As we know, getting dialed into the zone is everything.

  

MATT HELGESON   8.5
Rally racing isn’t very popular in America, so don’t feel bad if phrases like “Caution...60....crest and left two” sound like gibberish to you at first. But trust me, Dirt will soon convert you to one of the most thrilling forms of video game racing. Rally’s twisted courses require your full attention at all times; one false move can doom you to last place in a split second. Dirt definitely gives you plenty to love. The single-player career is long and exhaustive, throwing you a huge variety of vehicles, events, and courses. The control is excellent, although the car physics make you feel like you are turning on a pivot instead of a four-wheeled vehicle, making sliding a little frustrating at times. I also bemoan the lack of multi-car online races (you can only compete solo, then test your times against others). Still, most of this game is as good as it gets. With a few tweaks, the next edition of Dirt could be a classic.
8
CONCEPT:
The Colin McRae rally series goes more broad – like Codemasters’ other franchise, TOCA Race Driver
GRAPHICS:
Just as good looking as the Xbox 360 version, including some of the pop up
SOUND:
I love how the car and environment sounds bounce off the canyon walls in rally races
PLAYABILITY:
I love how the car and environment sounds bounce off the canyon walls in rally races
ENTERTAINMENT:
Not as hardcore as past Colin games, but I guess that’s why many will like it
REPLAY:
Moderately High
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