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 PLATFORM: PLAYSTATION 2
NO TRACTION

his series has to be one of those quiet surprises of the PlayStation 2 console. It has sold millions of units and nobody can figure out why. The past two iterations in the franchise were done by developer Rainbow, who has since gone on and joined THQ. Rainbow must have taken the magic with them, because while this title is about ATVs – of course – it does very little for me.

Maybe this is because its formula remains so shockingly stationary in a video game world where a series like Tony Hawk practically reinvents itself with each successive iteration. Not this franchise, however. As if not wanting to do any of the heavy lifting for itself, its improvements are rudimentary – being able to buy parts and tool through different racing circuits in single-player and some minigames in multiplayer. That’s the kind of evolutionary leap that other titles made eons ago, making this a freak of nature. The departure of Rainbow is evident in the fact that the developer turned around and did something different with MX Unleashed, but this title holds no such ambitions.

As if this wasn’t enough, the game’s look needs an overhaul as well. A lot of the environments were bland, and there were even some texture tears. On the bright side, I liked that the collision was fair to the player. If you hit a track barrier while going slow enough, you could push it around instead of automatically being bucked from your ride. Barriers could even end up in the middle of the course and get in the way of other riders. Overall, while the racing itself and the tracks were acceptable, it felt a little looser than previous ATVs, and I thought that the preload was too inconsistent. I’d end up doing wheelies half the time instead of preparing for jumps. Where’s the fury? I just don’t feel the passion.

  

MATT HELGESON   7.75

ATV Offroad Fury is a good series. It’s not a great series; it’s not a bad series; it just soldiers on, delivering barely improved, workmanlike ATV racing with each new edition. It’s also the secret blockbuster franchise of this generation, moving millions of units on the PS2 with the first two titles. As with many sequels, the changes here are largely slight, adding more expansive parts and tuning options, more visual customization, some minigames, and a powerslide control. Even though this series is no longer being handled by Rainbow Studios, Climax ably steps to the fore and delivers a game that will appease the fans, but likely win few new converts.

7
CONCEPT:
Spread some new features on, but don’t overload it with flavor
GRAPHICS:
They look like something that would have come out at the beginning of the PS2’s lifecycle, not the end
SOUND:
I wonder if more attention was paid to the building of the soundtrack than the game itself
PLAYABILITY:
The preload is notorious for finking out on you at the wrong times
ENTERTAINMENT:
This must be one of those ATV accidents you hear so much about these days
REPLAY:
Moderately High
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